On Tue, Jan 17, 2012 at 10:57, Kenneth Graunke wrote:
> Now that we no longer generate Mesa IR from GLSL IR, it's impossible to
> use the old vertex shader backend for GLSL programs. There's simply no
> Mesa IR to codegen from.
>
> Any attempt to do so would result in immediate GPU hangs, presuma
On Tue, 17 Jan 2012 04:57:54 -0800, Kenneth Graunke
wrote:
> Now that we no longer generate Mesa IR from GLSL IR, it's impossible to
> use the old vertex shader backend for GLSL programs. There's simply no
> Mesa IR to codegen from.
>
> Any attempt to do so would result in immediate GPU hangs,
Now that we no longer generate Mesa IR from GLSL IR, it's impossible to
use the old vertex shader backend for GLSL programs. There's simply no
Mesa IR to codegen from.
Any attempt to do so would result in immediate GPU hangs, presumably due
to the driver uploading an empty program with no EOT mes