On Tue, Jan 17, 2012 at 10:57, Kenneth Graunke <[email protected]>wrote:

> Now that we no longer generate Mesa IR from GLSL IR, it's impossible to
> use the old vertex shader backend for GLSL programs.  There's simply no
> Mesa IR to codegen from.
>
> Any attempt to do so would result in immediate GPU hangs, presumably due
> to the driver uploading an empty program with no EOT message.
>
> Signed-off-by: Kenneth Graunke <[email protected]>
>

Reviewed-by: Eugeni Dodonov <[email protected]>

-- 
Eugeni Dodonov
<http://eugeni.dodonov.net/>
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