On Tue, 17 Jan 2012 04:57:54 -0800, Kenneth Graunke <[email protected]> wrote: > Now that we no longer generate Mesa IR from GLSL IR, it's impossible to > use the old vertex shader backend for GLSL programs. There's simply no > Mesa IR to codegen from. > > Any attempt to do so would result in immediate GPU hangs, presumably due > to the driver uploading an empty program with no EOT message. > > Signed-off-by: Kenneth Graunke <[email protected]>
Merge to stable? Granted, it's a hidden knob, but still, let's get rid of it. Reviewed-by: Eric Anholt <[email protected]>
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