On Tue, 17 Jan 2012 04:57:54 -0800, Kenneth Graunke <[email protected]> 
wrote:
> Now that we no longer generate Mesa IR from GLSL IR, it's impossible to
> use the old vertex shader backend for GLSL programs.  There's simply no
> Mesa IR to codegen from.
> 
> Any attempt to do so would result in immediate GPU hangs, presumably due
> to the driver uploading an empty program with no EOT message.
> 
> Signed-off-by: Kenneth Graunke <[email protected]>

Merge to stable?  Granted, it's a hidden knob, but still, let's get rid
of it.

Reviewed-by: Eric Anholt <[email protected]>

Attachment: pgpXmp9E5T7ir.pgp
Description: PGP signature

_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to