i found reson of hang. im used https://github.com/adoxa/ansicon for color
console.
after uninstall it is now work as expected.
2016-01-23 22:59 GMT+03:00 Red Skotina :
> im rebuild lldb as x64 application and reabuild my test application with
> x64 llvm.
> at first look same.
> But when my inter
im rebuild lldb as x64 application and reabuild my test application with
x64 llvm.
at first look same.
But when my internet was breaked at some moment application under lldb run
and finish correct.
It is like some magic with my pc.
When i have acces to internet lldb hangs, when i disable my interne
thanks. i will wait
2016-01-23 19:27 GMT+03:00 Zachary Turner :
> I'm out of office until Monday, but I'll try to reproduce this then and
> update. Never seen a hang before, so I wonder if there's something
> different about your machine that we haven't thought of or taken into
> account. Eithe
I'm out of office until Monday, but I'll try to reproduce this then and
update. Never seen a hang before, so I wonder if there's something
different about your machine that we haven't thought of or taken into
account. Either way I'll update Monday.
On Sat, Jan 23, 2016 at 12:57 AM Red Skotina w
same.
d:\code\Unity_Unpacker\tests\test2>clang -g -fuse-ld=lld main.cpp
d:\code\Unity_Unpacker\tests\test2>lldb a.exe
(lldb) target create "a.exe"
Current executable set to 'a.exe' (i686).
(lldb) run
Process 6984 launching
---
hangs
2016-01-23 11:54 GMT+03:00 Zachary Turner :
> Ahh you pro
Ahh you probably need to add -g to clang, otherwise it's not generating
debug info. I've never tried debugging a binary with no debug info.
Obviously it shouldn't hang, but either way it's just not something we've
tested on Windows.
On Sat, Jan 23, 2016 at 12:51 AM Red Skotina wrote:
> yes. i
yes. i doing it. you can see what clang use d:\\code\\llvm\\build\\bin\\
lld-link.exe
but anyway it is hang :(
2016-01-22 23:30 GMT+03:00 Zachary Turner :
> Under llvm/tools also checkout lld. So your directories should look like
> this:
>
> llvm
> \-- tools
> \-- clang
> \-- lldb
>
On Fri, Jan 22, 2016 at 3:30 PM, Zachary Turner via lldb-dev <
lldb-dev@lists.llvm.org> wrote:
> Under llvm/tools also checkout lld. So your directories should look like
> this:
>
> llvm
> \-- tools
> \-- clang
> \-- lldb
> \-- lld
>
> Then re-run cmake to generate build files again,
Under llvm/tools also checkout lld. So your directories should look like
this:
llvm
\-- tools
\-- clang
\-- lldb
\-- lld
Then re-run cmake to generate build files again, recompile, and then it
should work. Right now the problem is that lld-link.exe hasn't been
compiled yet.
On Fri,
yes, i miss it. but anyway dont work
d:\code\Unity_Unpacker\tests\test2>clang -v -fuse-ld=lld main.cpp
clang version 3.9.0 (trunk 258509)
Target: i686-pc-windows-msvc
Thread model: posix
InstalledDir: d:\code\llvm\build\bin
"d:\\code\\llvm\\build\\bin\\clang.exe" -cc1 -triple
i686-pc-windows-msv
When you compile, you need to use -fuse-ld=lld. Most people miss this step.
That said, it's not supposed to hang, but it is supposed to not work.
What's the command line you used with clang?
On Fri, Jan 22, 2016 at 11:08 AM Red Skotina wrote:
> Look like I miss something , but i cant debug si
Look like I miss something , but i cant debug simple program program
compiled with clang from trunk (258016), msvc 2015 stdlib, from vs2015 x86
developer console .
i use lldb from trunk
#include "stdio.h"
int main(int argc, char **argv)
{
printf("hello1\n");
printf("he
Nice to hear. I should answer after some time of using
2016-01-07 21:04 GMT+03:00 Zachary Turner :
> Feel free to file bugs or post your feedback here after you use about what
> worked, what didn't work, what's missing, etc. Anything that doesn't work
> is a bug that I would like to fix.
>
> On
Feel free to file bugs or post your feedback here after you use about what
worked, what didn't work, what's missing, etc. Anything that doesn't work
is a bug that I would like to fix.
On Thu, Jan 7, 2016 at 10:02 AM Zachary Turner wrote:
> Hi, I guess I should make a new blog post at some point
Where can i look lldb status for native debug at Windows?
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