i found reson of hang. im used https://github.com/adoxa/ansicon for color console. after uninstall it is now work as expected.
2016-01-23 22:59 GMT+03:00 Red Skotina <red.skot...@gmail.com>: > im rebuild lldb as x64 application and reabuild my test application with > x64 llvm. > at first look same. > But when my internet was breaked at some moment application under lldb run > and finish correct. > It is like some magic with my pc. > When i have acces to internet lldb hangs, when i disable my internet - it > is correct finished. > I try examine this behavior and determine finite conditions for hangs. > > 2016-01-23 19:27 GMT+03:00 Zachary Turner <ztur...@google.com>: > >> I'm out of office until Monday, but I'll try to reproduce this then and >> update. Never seen a hang before, so I wonder if there's something >> different about your machine that we haven't thought of or taken into >> account. Either way I'll update Monday. >> >> On Sat, Jan 23, 2016 at 12:57 AM Red Skotina <red.skot...@gmail.com> >> wrote: >> >>> same. >>> >>> d:\code\Unity_Unpacker\tests\test2>clang -g -fuse-ld=lld main.cpp >>> >>> d:\code\Unity_Unpacker\tests\test2>lldb a.exe >>> (lldb) target create "a.exe" >>> Current executable set to 'a.exe' (i686). >>> (lldb) run >>> >>> Process 6984 launching >>> ------- >>> hangs >>> >>> 2016-01-23 11:54 GMT+03:00 Zachary Turner <ztur...@google.com>: >>> >>>> Ahh you probably need to add -g to clang, otherwise it's not generating >>>> debug info. I've never tried debugging a binary with no debug info. >>>> Obviously it shouldn't hang, but either way it's just not something we've >>>> tested on Windows. >>>> >>>> >>>> >>>> On Sat, Jan 23, 2016 at 12:51 AM Red Skotina <red.skot...@gmail.com> >>>> wrote: >>>> >>>>> yes. i doing it. you can see what clang use >>>>> d:\\code\\llvm\\build\\bin\\lld-link.exe >>>>> but anyway it is hang :( >>>>> >>>>> 2016-01-22 23:30 GMT+03:00 Zachary Turner <ztur...@google.com>: >>>>> >>>>>> Under llvm/tools also checkout lld. So your directories should look >>>>>> like this: >>>>>> >>>>>> llvm >>>>>> \-- tools >>>>>> \-- clang >>>>>> \-- lldb >>>>>> \-- lld >>>>>> >>>>>> Then re-run cmake to generate build files again, recompile, and then >>>>>> it should work. Right now the problem is that lld-link.exe hasn't been >>>>>> compiled yet. >>>>>> >>>>>> On Fri, Jan 22, 2016 at 12:22 PM Red Skotina <red.skot...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> yes, i miss it. but anyway dont work >>>>>>> >>>>>>> >>>>>>> d:\code\Unity_Unpacker\tests\test2>clang -v -fuse-ld=lld main.cpp >>>>>>> clang version 3.9.0 (trunk 258509) >>>>>>> Target: i686-pc-windows-msvc >>>>>>> Thread model: posix >>>>>>> InstalledDir: d:\code\llvm\build\bin >>>>>>> "d:\\code\\llvm\\build\\bin\\clang.exe" -cc1 -triple >>>>>>> i686-pc-windows-msvc18.0.0 >>>>>>> -emit-obj -mrelax-all -mincremental-linker-compatible -disable-free >>>>>>> -disable-ll >>>>>>> vm-verifier -main-file-name main.cpp -mrelocation-model static >>>>>>> -mthread-model po >>>>>>> six -mdisable-fp-elim -fmath-errno -masm-verbose >>>>>>> -mconstructor-aliases -target-c >>>>>>> pu pentium4 -v -dwarf-column-info -debugger-tuning=gdb -resource-dir >>>>>>> "d:\\code\\ >>>>>>> llvm\\build\\bin\\..\\lib\\clang\\3.9.0" -internal-isystem >>>>>>> "d:\\code\\llvm\\buil >>>>>>> d\\bin\\..\\lib\\clang\\3.9.0\\include" -internal-isystem >>>>>>> "C:\\Program Files (x8 >>>>>>> 6)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE" -internal-isystem >>>>>>> "C:\\Program Fi >>>>>>> les (x86)\\Microsoft Visual Studio 14.0\\VC\\ATLMFC\\INCLUDE" >>>>>>> -internal-isystem >>>>>>> "C:\\Program Files (x86)\\Windows >>>>>>> Kits\\10\\include\\10.0.10240.0\\ucrt" -intern >>>>>>> al-isystem "C:\\Program Files (x86)\\Windows >>>>>>> Kits\\NETFXSDK\\4.6.1\\include\\um" >>>>>>> -internal-isystem "C:\\Program Files (x86)\\Windows >>>>>>> Kits\\8.1\\include\\\\share >>>>>>> d" -internal-isystem "C:\\Program Files (x86)\\Windows >>>>>>> Kits\\8.1\\include\\\\um" >>>>>>> -internal-isystem "C:\\Program Files (x86)\\Windows >>>>>>> Kits\\8.1\\include\\\\winrt >>>>>>> " -fdeprecated-macro -fdebug-compilation-dir >>>>>>> "d:\\code\\Unity_Unpacker\\tests\\t >>>>>>> est2" -ferror-limit 19 -fmessage-length 80 -fms-extensions >>>>>>> -fms-compatibility -f >>>>>>> ms-compatibility-version=18 -std=c++11 -fno-threadsafe-statics >>>>>>> -fdelayed-templat >>>>>>> e-parsing -fobjc-runtime=gcc -fdiagnostics-show-option >>>>>>> -fcolor-diagnostics -o "C >>>>>>> :\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o" -x c++ main.cpp >>>>>>> clang -cc1 version 3.9.0 based upon LLVM 3.9.0svn default target >>>>>>> i686-pc-windows >>>>>>> -msvc >>>>>>> #include "..." search starts here: >>>>>>> #include <...> search starts here: >>>>>>> d:\code\llvm\build\bin\..\lib\clang\3.9.0\include >>>>>>> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE >>>>>>> C:\Program Files (x86)\Microsoft Visual Studio >>>>>>> 14.0\VC\ATLMFC\INCLUDE >>>>>>> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt >>>>>>> C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um >>>>>>> C:\Program Files (x86)\Windows Kits\8.1\include\\shared >>>>>>> C:\Program Files (x86)\Windows Kits\8.1\include\\um >>>>>>> C:\Program Files (x86)\Windows Kits\8.1\include\\winrt >>>>>>> End of search list. >>>>>>> "d:\\code\\llvm\\build\\bin\\lld-link.exe" -out:a.exe >>>>>>> -defaultlib:libcmt -nolog >>>>>>> o "C:\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o" >>>>>>> >>>>>>> d:\code\Unity_Unpacker\tests\test2>lldb a.exe >>>>>>> (lldb) target create "a.exe" >>>>>>> Current executable set to 'a.exe' (i686). >>>>>>> (lldb) run >>>>>>> >>>>>>> Process 6448 launching >>>>>>> >>>>>>> ---------------------------------- >>>>>>> process hang >>>>>>> >>>>>>> 2016-01-22 22:13 GMT+03:00 Zachary Turner <ztur...@google.com>: >>>>>>> >>>>>>>> When you compile, you need to use -fuse-ld=lld. Most people miss >>>>>>>> this step. >>>>>>>> >>>>>>>> That said, it's not supposed to hang, but it is supposed to not >>>>>>>> work. >>>>>>>> >>>>>>>> What's the command line you used with clang? >>>>>>>> >>>>>>>> On Fri, Jan 22, 2016 at 11:08 AM Red Skotina <red.skot...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Look like I miss something , but i cant debug simple program >>>>>>>>> program compiled with clang from trunk (258016), msvc 2015 stdlib, >>>>>>>>> from >>>>>>>>> vs2015 x86 developer console . >>>>>>>>> i use lldb from trunk >>>>>>>>> #include "stdio.h" >>>>>>>>> >>>>>>>>> int main(int argc, char **argv) >>>>>>>>> { >>>>>>>>> printf("hello1\n"); >>>>>>>>> printf("hello2\n"); >>>>>>>>> return 0; >>>>>>>>> } >>>>>>>>> >>>>>>>>> d:\code\tests\test2>lldb a.exe >>>>>>>>> (lldb) target create "a.exe" >>>>>>>>> Current executable set to 'a.exe' (i686). >>>>>>>>> (lldb) run >>>>>>>>> >>>>>>>>> Process 6264 launching >>>>>>>>> >>>>>>>>> --------------------------- >>>>>>>>> a.exe and lldb hangs >>>>>>>>> >>>>>>>>> What i doing wrong ? >>>>>>>>> >>>>>>>>> >>>>>>>>> 2016-01-08 0:42 GMT+03:00 Red Skotina <red.skot...@gmail.com>: >>>>>>>>> >>>>>>>>>> Nice to hear. I should answer after some time of using >>>>>>>>>> >>>>>>>>>> 2016-01-07 21:04 GMT+03:00 Zachary Turner <ztur...@google.com>: >>>>>>>>>> >>>>>>>>>>> Feel free to file bugs or post your feedback here after you use >>>>>>>>>>> about what worked, what didn't work, what's missing, etc. Anything >>>>>>>>>>> that >>>>>>>>>>> doesn't work is a bug that I would like to fix. >>>>>>>>>>> >>>>>>>>>>> On Thu, Jan 7, 2016 at 10:02 AM Zachary Turner < >>>>>>>>>>> ztur...@google.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hi, I guess I should make a new blog post at some point, or >>>>>>>>>>>> post status on the website. Here's my best estimate at what you >>>>>>>>>>>> can expect. >>>>>>>>>>>> >>>>>>>>>>>> * Most common debugging scenarios should work. Run under >>>>>>>>>>>> debugger, attach to process, interrupt, continue, print variable >>>>>>>>>>>> values, >>>>>>>>>>>> evaluate expressions, etc. >>>>>>>>>>>> * Step-over might be unstable in certain scenarios >>>>>>>>>>>> * Conditional breakpoints don't work >>>>>>>>>>>> * Hardware watchpoints don't work >>>>>>>>>>>> * Expression evaluation might not work in some advanced cases. >>>>>>>>>>>> >>>>>>>>>>>> The main big feature that has been added since the original >>>>>>>>>>>> blog post is support for windows minidump files. So you can >>>>>>>>>>>> create a >>>>>>>>>>>> minidump of a stopped process from inside LLDB, and you can load >>>>>>>>>>>> up a >>>>>>>>>>>> minidump and do post-mortem debugging. >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Jan 6, 2016 at 10:39 PM Red Skotina via lldb-dev < >>>>>>>>>>>> lldb-dev@lists.llvm.org> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Where can i look lldb status for native debug at Windows? >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> lldb-dev mailing list >>>>>>>>>>>>> lldb-dev@lists.llvm.org >>>>>>>>>>>>> http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>> >>>>> >>> >
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