yes, i miss it. but anyway dont work
d:\code\Unity_Unpacker\tests\test2>clang -v -fuse-ld=lld main.cpp clang version 3.9.0 (trunk 258509) Target: i686-pc-windows-msvc Thread model: posix InstalledDir: d:\code\llvm\build\bin "d:\\code\\llvm\\build\\bin\\clang.exe" -cc1 -triple i686-pc-windows-msvc18.0.0 -emit-obj -mrelax-all -mincremental-linker-compatible -disable-free -disable-ll vm-verifier -main-file-name main.cpp -mrelocation-model static -mthread-model po six -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-c pu pentium4 -v -dwarf-column-info -debugger-tuning=gdb -resource-dir "d:\\code\\ llvm\\build\\bin\\..\\lib\\clang\\3.9.0" -internal-isystem "d:\\code\\llvm\\buil d\\bin\\..\\lib\\clang\\3.9.0\\include" -internal-isystem "C:\\Program Files (x8 6)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE" -internal-isystem "C:\\Program Fi les (x86)\\Microsoft Visual Studio 14.0\\VC\\ATLMFC\\INCLUDE" -internal-isystem "C:\\Program Files (x86)\\Windows Kits\\10\\include\\10.0.10240.0\\ucrt" -intern al-isystem "C:\\Program Files (x86)\\Windows Kits\\NETFXSDK\\4.6.1\\include\\um" -internal-isystem "C:\\Program Files (x86)\\Windows Kits\\8.1\\include\\\\share d" -internal-isystem "C:\\Program Files (x86)\\Windows Kits\\8.1\\include\\\\um" -internal-isystem "C:\\Program Files (x86)\\Windows Kits\\8.1\\include\\\\winrt " -fdeprecated-macro -fdebug-compilation-dir "d:\\code\\Unity_Unpacker\\tests\\t est2" -ferror-limit 19 -fmessage-length 80 -fms-extensions -fms-compatibility -f ms-compatibility-version=18 -std=c++11 -fno-threadsafe-statics -fdelayed-templat e-parsing -fobjc-runtime=gcc -fdiagnostics-show-option -fcolor-diagnostics -o "C :\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o" -x c++ main.cpp clang -cc1 version 3.9.0 based upon LLVM 3.9.0svn default target i686-pc-windows -msvc #include "..." search starts here: #include <...> search starts here: d:\code\llvm\build\bin\..\lib\clang\3.9.0\include C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\ATLMFC\INCLUDE C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um C:\Program Files (x86)\Windows Kits\8.1\include\\shared C:\Program Files (x86)\Windows Kits\8.1\include\\um C:\Program Files (x86)\Windows Kits\8.1\include\\winrt End of search list. "d:\\code\\llvm\\build\\bin\\lld-link.exe" -out:a.exe -defaultlib:libcmt -nolog o "C:\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o" d:\code\Unity_Unpacker\tests\test2>lldb a.exe (lldb) target create "a.exe" Current executable set to 'a.exe' (i686). (lldb) run Process 6448 launching ---------------------------------- process hang 2016-01-22 22:13 GMT+03:00 Zachary Turner <ztur...@google.com>: > When you compile, you need to use -fuse-ld=lld. Most people miss this > step. > > That said, it's not supposed to hang, but it is supposed to not work. > > What's the command line you used with clang? > > On Fri, Jan 22, 2016 at 11:08 AM Red Skotina <red.skot...@gmail.com> > wrote: > >> Look like I miss something , but i cant debug simple program program >> compiled with clang from trunk (258016), msvc 2015 stdlib, from vs2015 x86 >> developer console . >> i use lldb from trunk >> #include "stdio.h" >> >> int main(int argc, char **argv) >> { >> printf("hello1\n"); >> printf("hello2\n"); >> return 0; >> } >> >> d:\code\tests\test2>lldb a.exe >> (lldb) target create "a.exe" >> Current executable set to 'a.exe' (i686). >> (lldb) run >> >> Process 6264 launching >> >> --------------------------- >> a.exe and lldb hangs >> >> What i doing wrong ? >> >> >> 2016-01-08 0:42 GMT+03:00 Red Skotina <red.skot...@gmail.com>: >> >>> Nice to hear. I should answer after some time of using >>> >>> 2016-01-07 21:04 GMT+03:00 Zachary Turner <ztur...@google.com>: >>> >>>> Feel free to file bugs or post your feedback here after you use about >>>> what worked, what didn't work, what's missing, etc. Anything that doesn't >>>> work is a bug that I would like to fix. >>>> >>>> On Thu, Jan 7, 2016 at 10:02 AM Zachary Turner <ztur...@google.com> >>>> wrote: >>>> >>>>> Hi, I guess I should make a new blog post at some point, or post >>>>> status on the website. Here's my best estimate at what you can expect. >>>>> >>>>> * Most common debugging scenarios should work. Run under debugger, >>>>> attach to process, interrupt, continue, print variable values, evaluate >>>>> expressions, etc. >>>>> * Step-over might be unstable in certain scenarios >>>>> * Conditional breakpoints don't work >>>>> * Hardware watchpoints don't work >>>>> * Expression evaluation might not work in some advanced cases. >>>>> >>>>> The main big feature that has been added since the original blog post >>>>> is support for windows minidump files. So you can create a minidump of a >>>>> stopped process from inside LLDB, and you can load up a minidump and do >>>>> post-mortem debugging. >>>>> >>>>> On Wed, Jan 6, 2016 at 10:39 PM Red Skotina via lldb-dev < >>>>> lldb-dev@lists.llvm.org> wrote: >>>>> >>>>>> Where can i look lldb status for native debug at Windows? >>>>>> _______________________________________________ >>>>>> lldb-dev mailing list >>>>>> lldb-dev@lists.llvm.org >>>>>> http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev >>>>>> >>>>> >>> >>
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