https://bugs.kde.org/show_bug.cgi?id=419783
Boudewijn Rempt changed:
What|Removed |Added
Resolution|--- |LATER
Status|REPORTED
https://bugs.kde.org/show_bug.cgi?id=419783
vanyossi changed:
What|Removed |Added
CC||ghe...@gmail.com
--- Comment #12 from vanyossi ---
https://bugs.kde.org/show_bug.cgi?id=419783
--- Comment #11 from Boudewijn Rempt ---
That would be resolved-later -- but I'll just keep the bug open for now. Though
resolved-upstream might also be the case, given it happens in Qt's code.
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--- Comment #10 from Yu-Hsuan Lai ---
I kept using it for several hours and no crash so far. But technically this bug
still presents right? Turning off canvas acceleration seems like a workaround.
Do you have a WONT-FIX-YET status?
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https://bugs.kde.org/show_bug.cgi?id=419783
Bug Janitor Service changed:
What|Removed |Added
Status|NEEDSINFO |REPORTED
Resolution|WAITINGFORINF
https://bugs.kde.org/show_bug.cgi?id=419783
--- Comment #8 from rainco...@gmail.com ---
(In reply to Boudewijn Rempt from comment #7)
> I was talking about tiling, not tilting. Tiling shows your image repeated
> horizontally and vertically -- it's very handy when painting seamless
> textures.
Oh
https://bugs.kde.org/show_bug.cgi?id=419783
--- Comment #7 from Boudewijn Rempt ---
I was talking about tiling, not tilting. Tiling shows your image repeated
horizontally and vertically -- it's very handy when painting seamless textures.
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--- Comment #6 from rainco...@gmail.com ---
(In reply to Boudewijn Rempt from comment #5)
> We're hoping that Angle (which we use on Windows) will soon see its Metal
> backend released -- then our problems should be much less. Porting to Vulkan
> isn't p
https://bugs.kde.org/show_bug.cgi?id=419783
--- Comment #5 from Boudewijn Rempt ---
We're hoping that Angle (which we use on Windows) will soon see its Metal
backend released -- then our problems should be much less. Porting to Vulkan
isn't planned at this point.
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--- Comment #4 from rainco...@gmail.com ---
(In reply to Boudewijn Rempt from comment #3)
> Yes, unfortunately Apple ships really bad opengl drivers. They want everyone
> to use Metal, but that's proprietary stuff, which we don't want to use.
> Until the
https://bugs.kde.org/show_bug.cgi?id=419783
--- Comment #3 from Boudewijn Rempt ---
Yes, unfortunately Apple ships really bad opengl drivers. They want everyone to
use Metal, but that's proprietary stuff, which we don't want to use. Until
there's a good opengl to metal translation library, we'll
https://bugs.kde.org/show_bug.cgi?id=419783
--- Comment #2 from rainco...@gmail.com ---
(In reply to Boudewijn Rempt from comment #1)
> The crash happens deep inside Qt, where it tries to create or draw a window.
> I see you have a mac with a radeon gpu. If you disable canvas acceleration,
> do th
https://bugs.kde.org/show_bug.cgi?id=419783
Boudewijn Rempt changed:
What|Removed |Added
CC||b...@valdyas.org
Resolution|---
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