https://bugs.kde.org/show_bug.cgi?id=419783
--- Comment #4 from rainco...@gmail.com --- (In reply to Boudewijn Rempt from comment #3) > Yes, unfortunately Apple ships really bad opengl drivers. They want everyone > to use Metal, but that's proprietary stuff, which we don't want to use. > Until there's a good opengl to metal translation library, we'll have > problems with macOS. It's one reason we haven't put Krita in the Apple > store. The CPU-based canvas has its own problems, and it doesn't support > some features, like tiling the canvas. Ok, I understand that Mac has bad support for OpenGL. I've heard the same issue from Blender's community too. It's rather off-topic, but do you think it's possible to switch to Vulkan and MoltenVK, which are both open protocols? Again I understand it's not trivial work and not Krita devteams' priority. Back to the original issue, I haven't experienced another crash so far, but I think it's better to wait for several days before we close the case. (And perhaps the canvas acceleration should be disabled by default on Mac?) -- You are receiving this mail because: You are watching all bug changes.