I've been trying to adjust the code in scene3ditem.cpp. But I am having
some problems. The first parts of my code
QSurfaceFormat format;
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setDepthBufferSize( 24 );
format.setSamples( 4 );
fo
Perfect.
Thanks,
Harald
On Dec 14, 2015 9:17 PM, "Sean Harmer" wrote:
> Hi,
>
> that's pretty much exactly what the implementation of Scene3D does:
>
> http://code.qt.io/cgit/qt/qt3d.git/tree/src/quick3d/imports/scene3d
>
> Cheers,
>
> Sean
>
> On 14/12/2015 20:06, Harald Vistnes wrote:
>
> Hi,
Hi,
that's pretty much exactly what the implementation of Scene3D does:
http://code.qt.io/cgit/qt/qt3d.git/tree/src/quick3d/imports/scene3d
Cheers,
Sean
On 14/12/2015 20:06, Harald Vistnes wrote:
Hi,
I'm trying to do offscreen rendering with Qt3D, but I have not figured
out how to do it ye
Hi,
I'm trying to do offscreen rendering with Qt3D, but I have not figured out
how to do it yet. I have two use cases for this. One is to render a single
image in a console application, the other is to have a desktop application
with a 3D window and a button to save the current view in a user spec