These top level "entry points" is something we are looking at right now.
For now using the createWindowContainer() approach is probably the easiest.
Cheers,
Sean
On Wednesday 23 Dec 2015 12:33:58 Nye wrote:
> Hello Harald,
> In my investigations, to be honest, I was not able to use QOpenGLWidge
Hello Harald,
In my investigations, to be honest, I was not able to use QOpenGLWidget at
all (Qt3D as you've seen requires a QWindow subclass). I ended up creating
a QOpenGLWindow and then integrating it into my layout exactly through the
QWidget::createWindowContainer() function. Hopefully someone
Is there a way to use Qt3D with QOpenGLWidget?
Currently I am using QWidget::createWindowContainer(), but that should be
avoided as much as possible according to this blog post
http://blog.qt.io/blog/2014/11/20/qt-weekly-20-completing-the-offering-qopenglwindow-and-qrasterwindow/
So I am wonderi