Re: [Interest] Qt3D and QOpenGLWidget

2015-12-23 Thread Sean Harmer
These top level "entry points" is something we are looking at right now. For now using the createWindowContainer() approach is probably the easiest. Cheers, Sean On Wednesday 23 Dec 2015 12:33:58 Nye wrote: > Hello Harald, > In my investigations, to be honest, I was not able to use QOpenGLWidge

Re: [Interest] Qt3D and QOpenGLWidget

2015-12-23 Thread Nye
Hello Harald, In my investigations, to be honest, I was not able to use QOpenGLWidget at all (Qt3D as you've seen requires a QWindow subclass). I ended up creating a QOpenGLWindow and then integrating it into my layout exactly through the QWidget::createWindowContainer() function. Hopefully someone

[Interest] Qt3D and QOpenGLWidget

2015-12-23 Thread Harald Vistnes
Is there a way to use Qt3D with QOpenGLWidget? Currently I am using QWidget::createWindowContainer(), but that should be avoided as much as possible according to this blog post http://blog.qt.io/blog/2014/11/20/qt-weekly-20-completing-the-offering-qopenglwindow-and-qrasterwindow/ So I am wonderi