Is there a way to use Qt3D with QOpenGLWidget?

Currently I am using QWidget::createWindowContainer(), but that should be
avoided as much as possible according to this blog post

http://blog.qt.io/blog/2014/11/20/qt-weekly-20-completing-the-offering-qopenglwindow-and-qrasterwindow/

So I am wondering what is the current recommended way of integrating Qt3D
in a QWidgets based application?

Also, given the threaded magic inside Qt3D, is there a way to mix Qt3D and
QPainter based overlay rendering (text, primarily) in QOpenGLWidget or
QOpenGLWindow?

Harald
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