Hello Harald,
In my investigations, to be honest, I was not able to use QOpenGLWidget at
all (Qt3D as you've seen requires a QWindow subclass). I ended up creating
a QOpenGLWindow and then integrating it into my layout exactly through the
QWidget::createWindowContainer() function. Hopefully someone on the team
will give you a more complete picture.

Kind regards,
Konstantin.

On Wed, Dec 23, 2015 at 10:47 AM, Harald Vistnes <harald.vist...@gmail.com>
wrote:

> Is there a way to use Qt3D with QOpenGLWidget?
>
> Currently I am using QWidget::createWindowContainer(), but that should be
> avoided as much as possible according to this blog post
>
>
> http://blog.qt.io/blog/2014/11/20/qt-weekly-20-completing-the-offering-qopenglwindow-and-qrasterwindow/
>
> So I am wondering what is the current recommended way of integrating Qt3D
> in a QWidgets based application?
>
> Also, given the threaded magic inside Qt3D, is there a way to mix Qt3D and
> QPainter based overlay rendering (text, primarily) in QOpenGLWidget or
> QOpenGLWindow?
>
> Harald
>
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