Hi,
On 13/07/2016 07:52, Oleg Evseev wrote:
Hi,
SceneLoader is what you are looking for.
Also take a look to "qgltf" example, and this link
http://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/
SceneLoader loads a whole subtree of entities. Mesh should load the
geometry for a single e
Hi,
SceneLoader is what you are looking for.
Also take a look to "qgltf" example, and this link
http://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/
---
Regards, Oleg
2016-07-05 11:15 GMT+03:00 北风刮到脸上 <1158292...@qq.com>:
> hello Sean Harmer:
> i am now using qt5.7 with qt3d module,now i
hello Sean Harmer:
i am now using qt5.7 with qt3d module,now i want to load a obj mesh like this:
Qt3DCore::QEntity *meshEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QMesh *mesh = new Qt3DRender::QMesh();
mesh->setSource(QUrl::fromLocalFile(fileName));
and new a QPhongAlphaMaterial t