Hi,
On 13/07/2016 07:52, Oleg Evseev wrote:
Hi,
SceneLoader is what you are looking for.
Also take a look to "qgltf" example, and this link
http://blog.qt.io/blog/2016/01/08/qt3d-asset-conditioning/
SceneLoader loads a whole subtree of entities. Mesh should load the
geometry for a single entity.
I'm sorry but I don't understand the OP's problem. Could you rephrase it
please or post a screenshot? If your obj contains multiple meshes, you
can use the meshName property to select which one gets loaded.
Cheers,
Sean
---
Regards, Oleg
2016-07-05 11:15 GMT+03:00 北风刮到脸上 <1158292...@qq.com
<mailto:1158292...@qq.com>>:
hello Sean Harmer:
i am now using qt5.7 with qt3d module,now i want to load a obj
mesh like this:
Qt3DCore::QEntity *meshEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QMesh *mesh = new Qt3DRender::QMesh();
mesh->setSource(QUrl::fromLocalFile(fileName));
and new a QPhongAlphaMaterial than addComponent to meshEntity;
i can see the obj mesh in the scene,but it is show as likely many
vertex,i don't konw why.
thank you.
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