> On 2021 Jul 29, at 19:45, Alexander Dyagilev wrote:
>
> Hello,
>
> I have an SVG image which is drawn fine.
>
> But if I rotate it (i.e. change its rotation property to some value) it is
> drawn blurry.
How blurry?
Image.sourceSize is useful when working with SVG, to render at a specific
On 29.07.21 19:45, Alexander Dyagilev wrote:
> Hello,
>
> I have an SVG image which is drawn fine.
>
> But if I rotate it (i.e. change its rotation property to some value) it is
> drawn blurry.
>
> Is this a bug or a normal behavior that can't be avoided?
>
Sure. Try myImage.smooth=false. Of cour
Hello,
I have an SVG image which is drawn fine.
But if I rotate it (i.e. change its rotation property to some value) it
is drawn blurry.
Is this a bug or a normal behavior that can't be avoided?
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The icons provided from the system also go through a similar process of
choosing the right size for what you request. If you request something specific
by setting the sourceSize you will affect this, so please just set
widht/heigth, as that should work. (If it doesn’t please file a bug with a
s
On 27/03/2021 15:46, Alexander Dyagilev wrote:
If I enable mipmap, it looks much better comparing to original variant,
but still worse comparing to the final one (described in my original
posting).
I can provide you all the screenshots if you want to.
I can only entertain that mipmapping in y
First, thank you for your answers :)
If I enable mipmap, it looks much better comparing to original variant,
but still worse comparing to the final one (described in my original
posting).
I can provide you all the screenshots if you want to.
On 3/27/2021 4:35 PM, Giuseppe D'Angelo wrote:
O
On 27/03/2021 11:56, Alexander Dyagilev wrote:
No.
On 3/27/2021 1:24 PM, Giuseppe D'Angelo via Interest wrote:
On 27/03/2021 04:20, Alexander Dyagilev wrote:
Looks better. Why is it so?
Did you enable mipmapping for the first one?
Well, does it improve it you enable it?
Thanks,
--
Giuse
No.
On 3/27/2021 1:24 PM, Giuseppe D'Angelo via Interest wrote:
On 27/03/2021 04:20, Alexander Dyagilev wrote:
Looks better. Why is it so?
Did you enable mipmapping for the first one?
Thanks,
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On 27/03/2021 04:20, Alexander Dyagilev wrote:
Looks better. Why is it so?
Did you enable mipmapping for the first one?
Thanks,
--
Giuseppe D'Angelo | giuseppe.dang...@kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel. France +33 (0)4 90 84 08 53, http://www.k
OK, thank you. We do use SVGs (but sometimes also PNGs).
However, these PNGs I was talking about in the original posting are
files icons from system. I can't replace them with SVGs. :)
On 3/27/2021 9:51 AM, Nuno Santos wrote:
I had the same problem with blurry images on retina displays. I end
I had the same problem with blurry images on retina displays. I ended up
creating a image component that inside was by default setting source size for
twice the width and height of the item size to have good results on iOS screens.
However..
I have recently found that replacing the pngs for
I have PNG image of 256x256 size.
I'm trying to show it on 25x25 size using this code:
Image{
width:25
height:25
fillMode:Image.PreserveAspectFit
horizontalAlignment:Image.AlignHCenter
verticalAlignment:Image.AlignVCenter
source:preview.url
}
I'm getting this:
If I add sourceSize so the
This all is not about my question in any matter. I do not care about SVG
at all. And SVG are not used in this example.
Please learn to read question before answering
On 3/23/2021 4:16 PM, Jérôme Godbout wrote:
Do you really need to same memory by reducing the source size? I think
you shoul
erest] QML Image size vs sourceSize strange things
Il 23/03/21 14:16, Jérôme Godbout ha scritto:
> Do you really need to same memory by reducing the source size? I think
> you should left the source size alone and sample the image from the full
> source. Source size for SVG doesn’t make a
Il 23/03/21 14:16, Jérôme Godbout ha scritto:
Do you really need to same memory by reducing the source size? I think
you should left the source size alone and sample the image from the full
source. Source size for SVG doesn’t make any sense, it’s vectoriel,
doesn’t have any size, it can scale t
Do you really need to same memory by reducing the source size? I think you
should left the source size alone and sample the image from the full source.
Source size for SVG doesn’t make any sense, it’s vectoriel, doesn’t have any
size, it can scale to any dimension. When playing with the image si
Hi,
I'm using Qt 5.5.1. When quick2 window renders png-image defined in QML
Image element it seems that colors are not rendered exactly as defined in
source png-image. This seems to happen on images which have more
complicated color fills, like gradients. Is there anything that can be done
to achi
subsampling issue.
>
>
> *Sent:* Wednesday, March 16, 2016 at 8:26 AM
> *From:* "Jani Tykka"
> *To:* "interest@qt-project.org Interest"
> *Subject:* [Interest] QML Image
> Hi,
>
> I'm using Qt 5.5.1. When quick2 window renders png-image defined in QM
Attached original image + comparison.
On Thu, Mar 17, 2016 at 4:28 PM, Jason H wrote:
> A picture would help
>
> *Sent:* Thursday, March 17, 2016 at 1:15 AM
> *From:* "Jani Tykka"
> *To:* "Jason H"
> *Cc:* "interest@qt-project.org Interest"
>
A picture would help
Sent: Thursday, March 17, 2016 at 1:15 AM
From: "Jani Tykka"
To: "Jason H"
Cc: "interest@qt-project.org Interest"
Subject: Re: [Interest] QML Image
Source size was already set as the original image size. When mipmap is set colors seems to
Since you mention gradients, try setting source size or the mipmap properties. I wonder if you're getting some subsampling issue.
Sent: Wednesday, March 16, 2016 at 8:26 AM
From: "Jani Tykka"
To: "interest@qt-project.org Interest"
Subject: [Interest] QML Ima
On 05/12/2014 10:58, Mark Gaiser wrote:
> On Thu, Dec 4, 2014 at 4:27 PM, Harri Pasanen wrote:
>> I'm playing with a GridView where the delegate contains an Image element
>> with asyncronous: true property.
>>
>>
>> As a result, when my QML file loads, I see a bunch of messages like:
>>
>>
>> QObj
On Thu, Dec 4, 2014 at 4:27 PM, Harri Pasanen wrote:
> I'm playing with a GridView where the delegate contains an Image element
> with asyncronous: true property.
>
>
> As a result, when my QML file loads, I see a bunch of messages like:
>
>
> QObject::startTimer: Timers cannot be started from ano
I'm playing with a GridView where the delegate contains an Image element
with asyncronous: true property.
As a result, when my QML file loads, I see a bunch of messages like:
QObject::startTimer: Timers cannot be started from another thread
going by in Application Output pane.
This is with
Good day everyone,
I have continued playing with various combinations of resource files,
directory structures and resource prefixes since none of my searches so far
have returned anything of use. Having said that, I have had absolutely no
luck yet either.
Initially I tried a separate resource fi
I'm getting bad aliasing on large resolution Image items (2048x512) when
animating scale. I've tried turning on anti-aliasing, mipmaping, and smooth,
but none of these have had any effect. Any suggestions?
Thanks
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On Wed, May 2, 2012 at 12:53 PM, Harri Pasanen wrote:
> Does the scaling happen at display time, or at load time?
You probably want to read the documentation for Image::sourceSize.
Image::size is applied after the image has been loaded.
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I wonder if
QML
Image {
anchors.fill: parent
source: "360x640.jpg"
smooth: true
}
uses more memory than
Image {
anchors.fill: parent
source: "180x320.jpg"
smooth: true
}
???
Does the scaling happen at display time, or at load time?
(Reason I'm asking
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