I had the same problem with blurry images on retina displays. I ended up creating a image component that inside was by default setting source size for twice the width and height of the item size to have good results on iOS screens.
However...... I have recently found that replacing the pngs for svgs has accelerated the UI loading time from seconds to a snap!!! I have found this because I was not finding acceptable the time it took to resize a window. I had to replace years of pngs into svgs but in the end it payed off. You should definitely consider moving to svgs. Best, -- Nuno Santos > No dia 27/03/2021, às 03:17, Alexander Dyagilev <alervd...@gmail.com> > escreveu: > > > This all is not about my question in any matter. I do not care about SVG at > all. And SVG are not used in this example. > > Please learn to read question before answering.... > > On 3/23/2021 4:16 PM, Jérôme Godbout wrote: >> Do you really need to same memory by reducing the source size? I think you >> should left the source size alone and sample the image from the full source. >> Source size for SVG doesn’t make any sense, it’s vectoriel, doesn’t have any >> size, it can scale to any dimension. When playing with the image size (not >> the source) it will sample the source for each pixel, not sure about the >> algorithm but you might need an higher source resolution to get a proper >> image without artifact. I would at least take the Screen.devicePixelRatio >> into the source size into account and even add a x2 to ensure proper >> sampling, but I don’t see any real advantage to play with the source size >> unless you really are consuming way too much memory. >> >> This might slow you down if the same image is using different sourceSize: >> >> Note: Changing this property dynamically causes the image source to be >> reloaded, potentially even from the network, if it is not in the disk cache. >> >> >>> On Mar 23, 2021, at 3:31 AM, Alexander Dyagilev <alervd...@gmail.com> wrote: >>> >>> Hello, >>> >>> We had a strange problem with blurred images under Retina displays. Left >>> part of the image - before, right one - after the fix. >>> >>> <pjcgokflkeakcklh.png> >>> >>> Our QML code was using with to show images: >>> >>> Image { >>> anchors.verticalCenter: parent.verticalCenter >>> sourceSize.width: 25 >>> sourceSize.height: 25 >>> source: preview.url >>> } >>> >>> I've tried to multiply sourceSize by Screen.devicePixelRatio - images >>> became bigger so they did not fit their places. >>> >>> Then I've replaced sourceSize.width with just width and the same for >>> height. And it works fine now. >>> >>> My questions is: >>> >>> 1) Is it required to multiply sourceSize by devicePixelRatio? Or is it >>> managed automatically? It seems that it is managed automatically for PNG >>> and NOT managed for SVG. >>> >>> 2) If it is already managed automatically for PNG (these images preview.url >>> are PNGs) then why was it blurred? The original PNG image is of size 64x64 >>> pixels under Retina displays. >>> >>> _______________________________________________ >>> Interest mailing list >>> Interest@qt-project.org >>> https://lists.qt-project.org/listinfo/interest >> >> Jerome Godbout >> Software/Firmare Lead Amotus >> >> C: (581) 777-0050 >> O: (418) 800-1073 ext.: 114 >> godbo...@amotus.ca >> >> <image007.png> >> >> >> dimonoff.com | amotus.ca >> >> We have moved! >> 1015 Avenue Wilfrid-Pelletier, Québec, QC G1W 0C4, 4e étage >> > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest
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