On Wed, Apr 5, 2017 at 5:35 PM, Igor Mironchik
wrote:
> But why it can be needed in 3D?
>
If the matrix is unitary (i.e. a rotation matrix), that's the inverse
transform, but a general affine transformation is not unitary.
In the common case it's just the application of the transposed M to a
vec
05.04.2017 17:02, Sean Harmer пишет:
On Wednesday 05 April 2017 16:30:52 Igor Mironchik wrote:
Hi,
05.04.2017 16:12, Sean Harmer пишет:
On Wednesday 05 April 2017 15:55:48 Igor Mironchik wrote:
Hello,
Can I apply Qt3DCore::QTransform to the QVector3D?
How can I calculate new QVector3D if
Hi,
But the same question as applied to 3D world, what the difference
between 'M v' and 'v M'.
I know that 'M v' applies transformation matrix to the vector. I
understand it. And yes, I restored a little a gap in linear algebra.
But I can't understand what 'v M' will give me in 3D world.
T
On Wednesday 05 April 2017 16:30:52 Igor Mironchik wrote:
> Hi,
>
> 05.04.2017 16:12, Sean Harmer пишет:
> > On Wednesday 05 April 2017 15:55:48 Igor Mironchik wrote:
> >> Hello,
> >>
> >> Can I apply Qt3DCore::QTransform to the QVector3D?
> >>
> >> How can I calculate new QVector3D if Qt3DCore:
Hi,
You are right. I fully forgot all this things. And now I'm trying to
restore the gap.
05.04.2017 16:44, Oleg Evseev пишет:
Hi, Igor.
With all due respect, looking on your questions, it seems that you
have huge knowledge gap in linear algebra.
It would be wise to firstly read how trans
Hi, Igor.
With all due respect, looking on your questions, it seems that you have
huge knowledge gap in linear algebra.
It would be wise to firstly read how transformations can be represented by
matrices:
https://en.wikipedia.org/wiki/Transformation_matrix
https://en.wikipedia.org/wiki/Rotation_
Hi,
05.04.2017 16:12, Sean Harmer пишет:
On Wednesday 05 April 2017 15:55:48 Igor Mironchik wrote:
Hello,
Can I apply Qt3DCore::QTransform to the QVector3D?
How can I calculate new QVector3D if Qt3DCore::QTransform will be
applied to it, in other words?
The transformation is stored in the m
Hi,
05.04.2017 16:12, Sean Harmer пишет:
On Wednesday 05 April 2017 15:55:48 Igor Mironchik wrote:
Hello,
Can I apply Qt3DCore::QTransform to the QVector3D?
How can I calculate new QVector3D if Qt3DCore::QTransform will be
applied to it, in other words?
The transformation is stored in the m
On Wednesday 05 April 2017 15:55:48 Igor Mironchik wrote:
> Hello,
>
> Can I apply Qt3DCore::QTransform to the QVector3D?
>
> How can I calculate new QVector3D if Qt3DCore::QTransform will be
> applied to it, in other words?
The transformation is stored in the matrix property. Pre-multiply your
Hello,
Can I apply Qt3DCore::QTransform to the QVector3D?
How can I calculate new QVector3D if Qt3DCore::QTransform will be
applied to it, in other words?
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