On Wed, Apr 5, 2017 at 5:35 PM, Igor Mironchik <igor.mironc...@gmail.com> wrote:
> But why it can be needed in 3D? > If the matrix is unitary (i.e. a rotation matrix), that's the inverse transform, but a general affine transformation is not unitary. In the common case it's just the application of the transposed M to a vector. Matrix multiplications aren't commutative, but it holds that: (M*v)^T = (v^T)*(M^T) (^T is used as notation for transposition)
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