Assuming you want multiple layers, you want a QGraphicsScene
https://doc.qt.io/qt-6/qgraphicsscene.html
Shown through a view
And into the scene you can add QGraphicsItems
https://doc.qt.io/qt-6/qgraphicsitem.html#details
One of which can be a pixmap item:
https://doc.qt.io/qt-6/qgraphicspixmapit
Jean,This sounds like an incredible project. Will need to try it out.Thanks for the heads up!--Nuno SantosNo dia 15/08/2024, às 16:01, Jean-Michaël Celerier escreveu:I've done it in https://ossia.io using QRhi, to have multiple pipelines of shaders applying subsequently - works fine for e.g. vide
I've done it in https://ossia.io using QRhi, to have multiple pipelines of
shaders applying subsequently - works fine for e.g. video art needs.
Most of the code is in there if that can be useful:
https://github.com/ossia/score/tree/master/src/plugins/score-plugin-gfx/Gfx/Graph
On Thu, Aug 15, 202
Hello,
I figured out a partial answer myself, which I'm sharing here in the hopes
that someone else might find it useful as well.
It turns out that the use of `QML_FOREIGN` requires meta-information of the
foreign types to be present. In the case
of this simplistic test case here, this can be achi
Thanks Alexandru !
I was indeed toying around with QML_FOREIGN to overcome some of those
limits, but, as I reported in a separate mail yesterday, I also encountered
problems, where a "foreign" type from a separate library generated
```Warning: Refusing to generate non-lowercase name "A" for unknown
Hi,
There is currently no first class support for installing qml modules to be
re-used in other projects, as if you were shipping an SDK with custom qml
modules.
That is tracked at https://bugreports.qt.io/browse/QTBUG-111946 and is a
work-in-progress.
Some experimentation how it can be achiev
Hi,
As far as I know this currently doesn't work, and is a variation of the
following bug report:
https://bugreports.qt.io/browse/QTBUG-122702
After a very quick scan, I believe the docs don't mention this limitation.
The happy path for qml modules is to have the library / executable created in
Hi,
I’m looking to create a pipeline of video processing with C++ only.
I want for instance to create render a video, then an apply a blur effect,
followed by a tilt effect, followed by hue shift effect, and so on.
I also want to be able to switch the order of the effects.
I know this is poss