In Xcode 10 I use the Organizer (Window -> Organizer). It lists all
archives and you select which one you want to upload.
The result of an archive is a directory in
~/Library/Developer/Xcode/Archives. The created directory contains the
app bundle and everything else, except the *.app.dSYM dire
Hello,
Anyone know is there is a CAN api written with Qml?
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Nikos,
This is a tricky one!
I have experience this problem before. All my crashes reports are in complete
void, rendering themselves useless.
So, you need to manually upload the archive using the iTunes Connect Uploader
tool?
I would like to know the process more in detail. The result of a
Hi Mike,
thanks for pointing me to the right direction. I tried version 5.12.0
and the problems disappeared.
Do you think it's fine to create a large number of QEffect based nodes
or would it be better to reuse them?
Cheers Volker
Am 09.01.2019 um 13:40 schrieb Mike Krus:
Hi
any chance y
On 08/01/2019 13:25, Nikos Chantziaras wrote:
I've uploaded a Qt iOS app to the App Store and am testing it in
TestFlight. People are getting a crash which I can't replicate, but I
can see it in Xcode. Problem is, the crash trace can't be symbolicated
in Xcode. There's no dSYM generated.
So I
Side note, you can install either the Windows SDK as standalone or directly
from inside Visual Studio:
Menu Tools / Get Tools and Features… / Individual components
Inside the list you should find the Windows 10 SDK (multiple version, select
the right one you need).
From: Interest On Behalf Of
On 1/9/19 4:00 AM, Reinhardt Behm wrote:
On Wednesday 09 January 2019 08:57:23 alexander golks wrote:
Am Tue, 8 Jan 2019 06:15:08 -0600
schrieb Roland Hughes:
only NASA pre-faster-cheaper-splat days had more rigorous development
rules and physical testing
yes, indeed;)
https://en.wikipedia.o
Faster Cheaper Splat started in 1992.
https://www.jpl.nasa.gov/jplhistory/the90/
Your list had only 1 NASA "bug" prior to that in 1962.
I don't remember if the 1996 prototype rocket explosion was NASA itself
or a third party supplier like the Challenger booster rocket.
After NASA went AGILE,
Hi
any chance you could try a more recent version? Lots of fixes since then…
Mike
> On 9 Jan 2019, at 10:59, Volker Enderlein
> wrote:
>
> Hi,
>
>
>
> I am facing some rendering issues with custom effects in Qt3d. To mark some
> of the entities selected I replace the existing material ef
Yes, that’s true. I remember that I didn’t need to install the windows sdk
while setting up a newer machine with VS2017 community.
> On 9 Jan 2019, at 08:55, Oliver Wolff wrote:
>
> Hi Nuno,
>
> On 08/01/2019 19:16, Nuno Santos wrote:
>> Nikos,
>>
>> Thanks for your reply. I’m battling agains
Hi,
I am facing some rendering issues with custom effects in Qt3d. To mark
some of the entities selected I replace the existing material effect of
an entity with a newly created instance of a wireframe effect. When
using the robustwireframe shaders sometimes (but not always, it does not
seem
> On 7 Jan 2019, at 17:27, Jason H wrote:
>
> I'm now numbering my crazy ideas. That may in itself be a crazy idea, if so,
> that's 2019-0.
>
> 2019-1 is that Qt Blog posts (blog.qt.io) should be included in the
> documentation ,cross-referenced with the classes mentioned within. For
> exam
On Wednesday 09 January 2019 08:57:23 alexander golks wrote:
> Am Tue, 8 Jan 2019 06:15:08 -0600
>
> schrieb Roland Hughes :
> > only NASA pre-faster-cheaper-splat days had more rigorous development
> > rules and physical testing
>
> yes, indeed ;)
> https://en.wikipedia.org/wiki/List_of_software
Hi Nuno,
On 08/01/2019 19:16, Nuno Santos wrote:
> Nikos,
>
> Thanks for your reply. I’m battling against windows.
>
> The machine I’m trying to do this is my 4 year old windows dev machine. 4
> years isn’t much unless it’s a windows machine with the registry full of shit.
>
> I’m not able to
Hi,
I am working on a rather large application using QQuickWidget and Coin3d to
mention the most "dangerous" components, therefore it is not feasible to
produce a minimal version to show my problem anytime soon. The operating system
is Windows 10 64 bit using compiler msvc2017_64.
Until now, t
Am Tue, 8 Jan 2019 06:15:08 -0600
schrieb Roland Hughes :
> only NASA pre-faster-cheaper-splat days had more rigorous development
> rules and physical testing
yes, indeed ;)
https://en.wikipedia.org/wiki/List_of_software_bugs
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