In Xcode 10 I use the Organizer (Window -> Organizer). It lists all
archives and you select which one you want to upload.
The result of an archive is a directory in
~/Library/Developer/Xcode/Archives. The created directory contains the
app bundle and everything else, except the *.app.dSYM directory which
you have to copy manually from the build directory into the archive's
"dSYMs" directory.
As an example, if my project is named "MyApp", then:
cd ..
rm -rf ios_build
mkdir ios_build
cd ios_build
~/Qt/5.12.0/ios/bin/qmake CONFIG+=release -spec macx-ios-clang ../MyApp
open MyApp.xcodeproj
This will open the project in Xcode. There, I select the correct code
signing keys, update the build number, set "Enable Bitcode" to "No" in
the "Build Settings", select "Generic iOS Device" in "Product ->
Destination", and finally build it by selecting "Product -> Archive."
At the end of the build, I go back to the terminal, and in the ios_build
directory I created above there's a "Release-iphoneos" directory. Inside
that, there's the "MyApp.app.dSYM" directory. I copy that directory to
the newly created archive directory in
~/Library/Developer/Xcode/Archives/<Archive>/dSYMs. In this case:
cp -a Release-iphoneos/MyApp.app.dSYM
~/Library/Developer/Xcode/Archives/2019-01-09/MyApp 09-01-2019,
17.05.xcarchive/dSYMs/
So the final result would be:
~/Library/Developer/Xcode/Archives/2019-01-09/MyApp 09-01-2019,
17.05.xcarchive/dSYMs/MyApp.app.dSYM
I can now upload the archive in Xcode (the Organizer window in Xcode
should be already open, since it opens automatically once the build
finishes), and Xcode will ask me if I want to include the debug symbols
in the upload; the checkbox for that is pre-selected so I just click
next (or "done" or whatever it is) and it uploads it.
And that's it. If that build crashes on someone, I now can see a useful
backtrace in the Xcode Organizer window (there can be quite a delay
between the crash and the trace showing up, sometimes an hour or even more.)
On 09/01/2019 18:38, Nuno Santos wrote:
Nikos,
This is a tricky one!
I have experience this problem before. All my crashes reports are in complete
void, rendering themselves useless.
So, you need to manually upload the archive using the iTunes Connect Uploader
tool?
I would like to know the process more in detail. The result of an archive is a
.zip or .ipa?
Thanks for sharing!
Best,
Nuno
On 9 Jan 2019, at 15:19, Nikos Chantziaras <[email protected]> wrote:
On 08/01/2019 13:25, Nikos Chantziaras wrote:
I've uploaded a Qt iOS app to the App Store and am testing it in TestFlight.
People are getting a crash which I can't replicate, but I can see it in Xcode.
Problem is, the crash trace can't be symbolicated in Xcode. There's no dSYM
generated.
So I download the dSYM manually from App Store Connect and put it in the archive. Xcode
can now symbolicate, but instead of function names, all I get is a trace where all lines
are marked with "#hidden".
According to Apple, if a trace only contains "#hidden" entries, I need to
de-obfuscate them using the .bcsymbolmap file that's in the archive. The archive contains
no such file.
Is there some problem with Qt and dSYM generation? It seems the qmake generated
Xcode project results in a archive builds that lack important debug files?
I'm on Qt 5.12, macOS 10.13 and Xcode 10.1.
Replying to myself here, in case someone hits this on a search.
To get debug symbols when building an archive for uploading to the App Store, you need to
manually copy the "<App name>.app.dSYM" directory to the Archive directory
prior to uploading.
So first build the archive in Xcode, then find the directory where Xcode stored the archive (should
be in ~/Library/Developer/Xcode/Archives/<Date>/<App name and date>.xcarchive), and copy
the .app.dSYM directory from the original build directory into the "dSYMs" directory of the
archive directory.
It is probably best to disable bitcode generation when building. In the Xcode build settings, search for
"bitcode" and set "Enable Bitcode" to "No."
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