Re: [Interest] qtwebview with qtwebchannel

2018-09-03 Thread Sylvain Pointeau
Hello, No I could not try yet, but I will do it this week. Note that there is no need to pay the subscribtion to test it on the real device, the subscription is only needed to put it on the app store. thank you for your help! Sylvain Le mar. 4 sept. 2018 à 05:09, Artem Sidyakin a écrit : > Hav

Re: [Interest] qtwebview with qtwebchannel

2018-09-03 Thread Artem Sidyakin
Have you succeeded? I got curious enough to try it myself and ran the example in Xcode’s Simulator - it works (https://i.imgur.com/bhE5NJa.png). I don’t have free $99 to try it on an actual iOS device, but I guess it will work fine there too. --- Artem Sidyakin > On 29 Aug 2018, at 10:17, Artem

Re: [Interest] iOS build rejected by App Store Connect

2018-09-03 Thread Nikos Chantziaras
Thank you! I now saw the full details in your blog post, as pointed out by Guenter. On 03/09/2018 14:22, ekke wrote: have you added your assets catalogue to .pro ? QMAKE_ASSET_CATALOGS = $$PWD/ios/Images.xcassets QMAKE_ASSET_CATALOGS_APP_ICON = "AppIcon" my assets are here:     /ios  

Re: [Interest] Qt3D Framegraphs

2018-09-03 Thread Paul Lemire via Interest
Glad to hear that, hopefully things are starting to make more sense now. On 09/03/2018 02:54 PM, Andy wrote: > Progress! Here's my current framegraph: > > RenderSurfaceSelector: >   Viewport: >     ClearBuffers: >   buffers: ColorDepthBuffer >   clearColor: "#EEfaebd7" >   NoDraw: {}

Re: [Interest] Qt3D Framegraphs

2018-09-03 Thread Andy
Progress! Here's my current framegraph: RenderSurfaceSelector: Viewport: ClearBuffers: buffers: ColorDepthBuffer clearColor: "#EEfaebd7" NoDraw: {} FrustumCulling: # OnScreen CameraSelector: objectName: onScreenCameraSelector RenderCapture:

Re: [Interest] iOS build rejected by App Store Connect

2018-09-03 Thread Guenter Schwann via Interest
On Montag, 3. September 2018 12:58:28 CEST Nikos Chantziaras wrote: > I followed the guide for the app icons to the letter: > >https://doc.qt.io/qt-5.9/platform-notes-ios.html I think that part of the Qt documentation is outdated. Instead it's mandatory by Apple to use an asset catalog for t

Re: [Interest] iOS build rejected by App Store Connect

2018-09-03 Thread ekke
have you added your assets catalogue to .pro ? QMAKE_ASSET_CATALOGS = $$PWD/ios/Images.xcassets QMAKE_ASSET_CATALOGS_APP_ICON = "AppIcon" my assets are here:     /ios     /Images.xcassets     /AppIcon.appiconset     Contents.json     ... my icons ... ekke A

[Interest] iOS build rejected by App Store Connect

2018-09-03 Thread Nikos Chantziaras
I followed the guide for the app icons to the letter: https://doc.qt.io/qt-5.9/platform-notes-ios.html But when uploading to the app store, the build gets rejected: === Dear Developer, We identified one or more issues with a recent delivery for your app, "". Plea

Re: [Interest] [Development] qt open62541 client connection signals doesn't receive from backend class

2018-09-03 Thread Maurice Kalinowski
Hi, Are you sure that the backend is loaded properly? Check QOpcUaProvider::availableBackends() and/or whether the client creation causes any issues. Furthermore, I assume you have been using the documentation from Open62541 itself? The default build generates a shared library, which needs to b