have you added your assets catalogue to .pro ? QMAKE_ASSET_CATALOGS = $$PWD/ios/Images.xcassets QMAKE_ASSET_CATALOGS_APP_ICON = "AppIcon"
my assets are here: <project> /ios /Images.xcassets /AppIcon.appiconset Contents.json ... my icons ... ekke Am 03.09.18 um 12:58 schrieb Nikos Chantziaras: > I followed the guide for the app icons to the letter: > > https://doc.qt.io/qt-5.9/platform-notes-ios.html > > But when uploading to the app store, the build gets rejected: > > =============================== > Dear Developer, > > We identified one or more issues with a recent delivery for your app, > "<app name>". Please correct the following issues, then upload again. > > Missing Info.plist value - A value for the Info.plist key > 'CFBundleIconName' is missing in the bundle '<bundle ID>'. Apps built > with iOS 11 or later SDK must supply app icons in an asset catalog and > must also provide a value for this Info.plist key. For more > information see http://help.apple.com/xcode/mac/current/#/dev10510b1f7. > =============================== > > > Does someone know what to do here? According to Apple's documentation, > CFBundleIconName is deprecated and should not be used anymore. I > deleted it from the Info.plist. But the upload is still being rejected > with the above message :-/ > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest