Hi,
I frequently update geometry with help of updateData function of vertex
QBuffer, increasing vertices count with help of setCount function of
geometry position QAttribute like this:
uint vertexCount = positionAttribute->count();
vertexBuffer->updateData(vertexCount*3*sizeof(VERTEX_TYPE),a
ps: i had a chat with a mozilla developer some time ago: they never use
desktop opengl on windows, but only use ANGLE with a fallback to
software rendering, if the application crashes on customer's machines.
You can force Qt to use Angle by setting the QT_OPENGL environment
variable to QT_OPENG
>> It seems to be specific to the following configuration: - Nvidia
>> geforce 1060 or 1070 at least (can't reproduce with a 980 GTX)
>
> So you actually tried with another GPU (possibly different driver)
> and said yourself that you cannot reproduce this. So why suspect
> Qt/QML in the first plac
Hi all,
a transition of a state machine has normally the properties
trigger/signal, guard, action... a SignalTransition
(http://doc.qt.io/qt-5/qml-qtqml-statemachine-signaltransition.html) of
the declarative state machine framework has signal + guard ...
where is the action property?
there i
This is not directly related, but that it is why I thought it was a Qt bug.
It it so easy in OpenGL to use badly API and having a good result that will
work on almost all configurations.
Dislike in Vulkan there is no way to check if APIs are correctly used, so
when we test our engine we can't real
I'm not an OpenGL expert, so this might be completely unrelated, but
this reminded me of
http://lists.qt-project.org/pipermail/interest/2016-October/025009.html
On 21.04.2017 14:51, Xavier Bigand wrote:
> Hi Oliver,
>
> All other applications that crash at startup on the hardware on which
> we
Hi Oliver,
All other applications that crash at startup on the hardware on which we
also have the issue are made with Qt, games and all other applications are
running fine.
We finally found that it is specific to the latest Nvidia driver 381.65 and
at least geforce 1070 and 1060, we have tested on
> Am 20.04.2017 um 21:04 schrieb Xavier Bigand :
>
> It is not necessary a bug from Nvidia, it can comes from bad parameters to
> functions like glDrawElements. Nividia drivers don't check a lot the
> parameters and given wrong values can cause buffer overflows,...
Still a bug in nVidia code
> Am 20.04.2017 um 19:27 schrieb Xavier Bigand :
>
> ...
>
> It seems to be specific to the following configuration:
> - Nvidia geforce 1060 or 1070 at least (can't reproduce with a 980 GTX)
So you actually tried with another GPU (possibly different driver) and said
yourself that you cannot
> Am 20.04.2017 um 19:27 schrieb Xavier Bigand :
>
> Hi,
>
>
> I think that I have found a crash in the nvidia drivers made by QtQuick.
>
> On the computer on which our application crash at startup in the nvoglv32.dll
> QtCreator crash too in the same way, that it why I suspect that it comes
Here is the trace.
I don't know if it is an error from the Nvidia drivers or Qt.
2017-04-20 23:01 GMT+02:00 Xavier Bigand :
> Ok, Thank you for suggestions Sergio, I also never used Apitrace.
>
> The black list seems to be a good thing even if it can't work for us as
> for the moment we have our
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