> Am 20.04.2017 um 21:04 schrieb Xavier Bigand <flamaros.xav...@gmail.com>:
> 
> It is not necessary a bug from Nvidia, it can comes from bad parameters to 
> functions like glDrawElements. Nividia drivers don't check a lot the 
> parameters and given wrong values can cause buffer overflows,...

Still a bug in nVidia code then. Again, an OpenGL driver is *not* supposed to 
crash, even with bad input. That's what the OpenGL standard mandates...

And buffer overflows, God beware :) Report this to nVidia asap (you might get a 
reward for discovering a security hole ;)).

Cheers,
  Oliver
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