Here is the trace. I don't know if it is an error from the Nvidia drivers or Qt.
2017-04-20 23:01 GMT+02:00 Xavier Bigand <flamaros.xav...@gmail.com>: > Ok, Thank you for suggestions Sergio, I also never used Apitrace. > > The black list seems to be a good thing even if it can't work for us as > for the moment we have our homebrew 3D engine that directly call opengl. > If you have tips to migrate our engine to Angle I will be interested > because the last time I took a look I fell on build issues with glew and > other dependencies we have that also includes opengl headers. > > > Angle seems the way we should take to improve compatibility of our > application under Windows, we have few other issues that might be related > to OpenGL. I hope that Vulkan will get a better support under Windows as it > seems much more well defined. > > > > > > 2017-04-20 21:23 GMT+02:00 Sergio Martins <sergio.mart...@kdab.com>: > >> On 2017-04-20 20:04, Xavier Bigand wrote: >> >>> It is not necessary a bug from Nvidia, it can comes from bad >>> parameters to functions like glDrawElements. >>> >> >> Could be, but you'll have to prove it. >> >> I suggest: >> - Create a minimal-testcase which reproduces the problem >> - Run apitrace on it [1] (Never used it on Windows, but there are >> binaries for it) >> - Re-run the trace under apitrace, hopefully it crashes >> - Check if your hypothesis is correct (bad glDrawElements) >> - If it's an nvidia bug: Report to Nvidia, attach trace >> - If it's an nvidia bug: Open a Qt bug report so the card can be >> blacklisted >> - If it's non an nvidia bug: Report a regular Qt bug so it can be fixed, >> attach trace >> >> >> >> [1] - http://apitrace.github.io/#download >> >> Regards, >> -- >> Sérgio Martins | sergio.mart...@kdab.com | Senior Software Engineer >> Klarälvdalens Datakonsult AB, a KDAB Group company >> Tel: Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) >> KDAB - The Qt, C++ and OpenGL Experts >> > > > > -- > Xavier > -- Xavier
HomeDesignd-crash.trace
Description: Binary data
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