Re: [Interest] boot2qt for production

2016-12-12 Thread Ch'Gans
On 13 December 2016 at 04:20, Ian Geiser wrote: > Greetings, is there documentation on how to extend boot2qt for a production > appliance? I see lots of good docs on Yocto and Qt for development, but > nothing really on the hard stuff like factory image deployment, updating and > injecting cus

Re: [Interest] allocate QImage data in QSharedMemory

2016-12-12 Thread Philip Schuchardt
Josh, I'm curious how this worked out for you? Were you able to get the CPU load down? On Mon, Dec 12, 2016 at 5:03 PM Joshua Grauman wrote: > Brilliant! How did I miss that constructor?! > > Josh > > > Hi,Why not construct the image object from the shared memory buffer to > begin with? Then lo

Re: [Interest] allocate QImage data in QSharedMemory

2016-12-12 Thread Joshua Grauman
Brilliant! How did I miss that constructor?! Josh Hi,Why not construct the image object from the shared memory buffer to begin with? Then lock the sm while drawing. Look for example this constructor: http://doc.qt.io/qt-5/qimage.html#QImage-3 On Mon, Dec 12, 2016 at 11:45 PM, Joshua Grauman

Re: [Interest] allocate QImage data in QSharedMemory

2016-12-12 Thread Konstantin Shegunov
Hi, Why not construct the image object from the shared memory buffer to begin with? Then lock the sm while drawing. Look for example this constructor: http://doc.qt.io/qt-5/qimage.html#QImage-3 On Mon, Dec 12, 2016 at 11:45 PM, Joshua Grauman wrote: > Hello all, > > I have been able to generate

[Interest] allocate QImage data in QSharedMemory

2016-12-12 Thread Joshua Grauman
Hello all, I have been able to generate a screen capture of my program by rendering a window into a QImage at 30fps (called from QTimer), and then copying the QImage to shared memory (QSharedMemory) where another program grabs the frames and outputs them to ffmpeg. It all works great. Howeve

[Interest] Qt3D - QEntity & enabling/disabling children

2016-12-12 Thread Andy
I'm trying to figure out the right QEntity/QNode structure to use for showing/hiding/manipulating more complex objects. I am grouping several "drawable" entities (ones with meshes and materials) under a parent entity. When I disable the parent entity, however, the children are not disabled. But my

[Interest] boot2qt for production

2016-12-12 Thread Ian Geiser
Greetings, is there documentation on how to extend boot2qt for a production appliance? I see lots of good docs on Yocto and Qt for development, but nothing really on the hard stuff like factory image deployment, updating and injecting custom binaries. Is this something that it is an exercise t

[Interest] QtIFW 2.0.4 Release?

2016-12-12 Thread Konstantin Podsvirov
Hello guys!QtSDK maintenance now based on 2.0.4 framework, but what about 2.0.4 tag and binaries for QtIFW? ___ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest

Re: [Interest] Qt3D - Render to QImage

2016-12-12 Thread Philip Schuchardt
I'm using Scene3D in my QML application. Qt Quick is in charge. The default format returns -1, -1, -1, and -1 for alpha, red, green, and blue. I'm on macOS 10.12.1 with an AMD Radeon HD 6770M 1024 MB. On Fri, Dec 9, 2016 at 3:26 AM Sean Harmer wrote: > > > On 09/12/2016 00:28, Philip Schuchardt

Re: [Interest] Qt3d - Infinite Rendering loop

2016-12-12 Thread Philip Schuchardt
Cool! I'll have to check the changes out. Is OnDemand the default setting for RenderSettings? Phi|ip On Fri, Dec 9, 2016 at 3:27 AM Sean Harmer wrote: > Hi, > > there's some changes in this area on gerrit from Zeno awaiting review. > Feel free to take a look, otherwise I'll hopefully get time f

[Interest] Qt iOS: how to ensure that a C++ side QObject is initialised before accessing it on Cocoa side

2016-12-12 Thread Nuno Santos
Hi, I have an app audio which audio engine is handled completely on the iOS side, however, my audio engine is completely written on the Qt side in C++. I have a lot of crash reports on Xcode and since I’m unable to connect this reports with the code itself I guess that this crashes happen becau

Re: [Interest] Crash in QSGOpaqueTextureMaterial::compare

2016-12-12 Thread Jani Tykka
Thanks Gunnar, will definitely look into this. Also noticed that it's possible to give the texture ownership to node to simplify the case. Jani On Mon, Dec 12, 2016 at 11:39 AM, Gunnar Sletta wrote: > Hi Jani, > > If you have a dangling texture pointer in one of the nodes, then this will > most

Re: [Interest] (no subject)

2016-12-12 Thread Mitch Curtis
What happens if you run make in qtdeclarative? It looks like Qt Quick failed to build. (The Hunspell message can be ignored, unless you want spell correction) > -Original Message- > From: Interest [mailto:interest-bounces+mitch.curtis=qt...@qt-project.org] > On Behalf Of Jason H > Sent:

Re: [Interest] Crash in QSGOpaqueTextureMaterial::compare

2016-12-12 Thread Gunnar Sletta
Hi Jani, If you have a dangling texture pointer in one of the nodes, then this will most likely not crash during updatePaintNode() but rather during rendering when the texture is taken into use. So I suggest you look at your nodes and textures. The important bit is that no node is referencing a