Hi,

I have an app audio which audio engine is handled completely on the iOS side, 
however, my audio engine is completely written on the Qt side in C++.

I have a lot of crash reports on Xcode and since I’m unable to connect this 
reports with the code itself I guess that this crashes happen because of 
inter-app audio events on the iOS side are trying to access the shared 
controller app in the C++ side when it is still not initialised. I would like 
to avoid calling the shared object if it is not initialised yet. So far I’m 
doing it in a very rudimentar way.

What is the proper way of doing this? Has anyone passed through a similar 
problem before? 

Thanks!

Regards,

Nuno Santos
Founder / CEO / CTO
www.imaginando.pt
+351 91 621 69 62

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