I'm trying to figure out the right QEntity/QNode structure to use for showing/hiding/manipulating more complex objects.
I am grouping several "drawable" entities (ones with meshes and materials) under a parent entity. When I disable the parent entity, however, the children are not disabled. But my "drawables" each have children that *are* disabled whenever they are disabled. 1) How is it determining whether the children should be hidden? 2) How do I group entities for showing/hiding of an entire object then? Do I need to implement my own GroupEntity to handle this by iterating over all its children? 3) Is there a mechanism for this I'm missing? Thank you! --- Andy Maloney // https://asmaloney.com twitter ~ @asmaloney <https://twitter.com/asmaloney>
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