Hi,
First of all we need to know which version of Qt you are using? I have been
doing quite a lot of update on the camera recently, with most (but not all)
changes being in 5.6.1.
Some are in 5.6.2 and will be available in 5.7.1 as well, hence the question.
BR,
Maurice
> -Original Messag
I was able to find a way to zoom centred on the mouse. What I did was
make use of the QChart::plotArea() function. With that function by
using ChartView::wheelEvent(), I could get where in the chart the zoom
is happening. I then did some math and set the new zoom for the chart
by adjusting the r
On 06/20/2016 08:44 PM, Vincent Hui wrote:
> Did you try Examples/Qt-5.7/qtcharts/charts/zoomlinechart ?
>
Yes I did. That example uses the default zoom which is always in the
centre of the chart.
--
Lorne Sturtevant
Sum Ergo Cogito
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Interest maili
Kai - The segfault was due to trying to implement
QWebEngineUrlRequestInterceptor and set
page().profile().setRequestInterceptor -- I haven't seen any working
examples...so I'm just assuming I messed something up. Once I commented
out this assignment everything worked smoothly.
On Mon, Jun 20,
On 19/06/16 04:24, René J.V. Bertin wrote:
Hi,
I've ran into a question about building universal binaries on OS X. I know that Qt5 itself cannot
be built the straightforward way but requires post-build "lipo'ing". But what about
"client" applications? Some quick testing with tweaking of the ge
I am trying to check the material sample, but when launching the program
with gDebugger it can't be initialized with opengl render, always DX or the
software emulation (when I am trying to force the application attributs).
Is there CMAKE files to build samples with Visual Studio?
2016-06-20 22:55
Thank you, it's super nice.
Does qt3d cache the compilation of shaders between two executions of the
application?
2016-06-20 22:54 GMT+02:00 Sean Harmer :
> Hi,
>
> On 20/06/2016 17:17, Xavier Bigand wrote:
>
> Hi,
>
> I am planning to use our custom materials with Qt3D, because will already
> h
I have been using QtCharts and so far it's going ok. I can create basic
charts without problems. I am noticing some holes in the API which I
imagine is just due to the fact that it's new.
One big problem I'm having is with zooming. The functions
QChart::zoomIn() and QChart::zoomOut() only allow
The textures should be cached in a similar way to the shaders. If they
are not in your case, it's a bug. Please file a test case.
Cheers,
Sean
On 20/06/2016 16:37, Xavier Bigand wrote:
I just put a QHash table to return the previous
generated Qt3DRender::QTextureImageDataPtr, but it doesn't
Hi,
On 20/06/2016 17:17, Xavier Bigand wrote:
Hi,
I am planning to use our custom materials with Qt3D, because will
already have an uber shader for the lighting and shadowing of objects.
I think that I'll create one material called LightingMaterial that can
change the shader's sources depend
Hi,
I am planning to use our custom materials with Qt3D, because will already
have an uber shader for the lighting and shadowing of objects.
I think that I'll create one material called LightingMaterial that can
change the shader's sources depending of his properties, but in this case
it seems tha
I just put a QHash table to return the previous
generated Qt3DRender::QTextureImageDataPtr, but it doesn't work.
Need I fill a bug for this?
2016-06-20 17:15 GMT+02:00 Xavier Bigand :
> I took a look with nsight and it appears that my textures are currently
> loaded many times, certainly one for
I took a look with nsight and it appears that my textures are currently
loaded many times, certainly one for each object instance.
Need I manage textures resources my self?
2016-06-02 20:39 GMT+02:00 Xavier Bigand :
> I forgot to precise that mipmaps are already generated in our file format
>
Hello all
I am getting the following assert when I call QCamera::start()
ASSERT failure in bool __thiscall QWinRTCameraControl::setFocus(class
QFlags): "The application called an
interface that was marshalled for a different thread.", file
qwinrtcameracontrol.cpp, line 1163
This is happenin
Hi!
We have just updated our Qt app (using a custom QQuickItem to render our
OpenGL scene via QSGGeometryNode::preprocess) to use Qt 5.7.
Calling glGetError the first thing in QSGGeometryNode::preprocess returns
a GL_INVALID_OPERATION GL error.
Any idea on why could be happening?
Thanks in advanc
Maybe an odd hack would be to use the Qt translation system? Or, an interferface that used QT_DEBUG define to look in debug locations. I would think that if not compiled in, Qt would already default to the file system?
Sent: Friday, June 17, 2016 at 2:32 PM
From: "Xavier Bigand"
To: "Jason
Hi Kevin
> -Ursprüngliche Nachricht-
> Von: Interest [mailto:interest-bounces+kai.koehne=qt...@qt-project.org]
> Im Auftrag von Kevin Mcintyre
> Gesendet: Freitag, 17. Juni 2016 18:23
> An: interest@qt-project.org
> Betreff: [Interest] linux 64 5.7.0 WebEngine segfault
>
> When starting w
Thiago Macieira wrote:
> We had deprecated that feature but brought it back with the iOS support and
> for the other Apple OSes (simulators, etc.).
>
> So it probably works, if you lipo the Qt frameworks first.
Oh, that's good to know! Do you happen to know how to activate the feature in
qmake
Hi,
> What does adding a qrc file to RESOURCES actually do (besides triggering
> resource compiler)? I'm looking for an understanding here.
Files like "relativ/path/to/qrc/file/image.png" in, say, "main.qrc“ will appear
in a file "qrc_main.cpp" in binary form. Please find it in your build-tree
Hi,
Am I the only one who actually uses the Assistant for perusing documentation
(Qt, KDE and cmake in my case)?
I'd love to know if there's a way to not lose all my settings (non-Qt related
documentation and custom fonts) each time I update Qt ...
R
__
Hi,
you can derive your own UndoCommand class from QUndoCommand. There overwrite
the virtual functions undo and redo so as to not run the commands during the
push (i.e. the first time they get called).
- Michael.
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