Thank you, it's super nice. Does qt3d cache the compilation of shaders between two executions of the application?
2016-06-20 22:54 GMT+02:00 Sean Harmer <sean.har...@kdab.com>: > Hi, > > On 20/06/2016 17:17, Xavier Bigand wrote: > > Hi, > > I am planning to use our custom materials with Qt3D, because will already > have an uber shader for the lighting and shadowing of objects. > I think that I'll create one material called LightingMaterial that can > change the shader's sources depending of his properties, but in this case > it seems that I'll instanciate too much shader programs. > Are shaderprograms automatically managed in sense of I can instanciate > many program with the same code? > > > Yes, the OpenGL shader programs are cached and hashed by the renderer. > > Cheers, > > Sean > > > > -- > Xavier > > > _______________________________________________ > Interest mailing > listInterest@qt-project.orghttp://lists.qt-project.org/mailman/listinfo/interest > > > > -- > Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK > KDAB (UK) Ltd, a KDAB Group company > Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 > Mobile: +44 (0)7545 140604 > KDAB - Qt Experts > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > > -- Xavier
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