Hi,

I am planning to use our custom materials with Qt3D, because will already
have an uber shader for the lighting and shadowing of objects.
I think that I'll create one material called LightingMaterial that can
change the shader's sources depending of his properties, but in this case
it seems that I'll instanciate too much shader programs.
Are shaderprograms automatically managed in sense of I can instanciate many
program with the same code?


-- 
Xavier
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