Hi,
I would like to begin a project related the Qt State Machine Framework C++.
This project is for the university.
I do not want to use this for user interfaces, but for other kind of systems.
I like very much Qt State Machine Framework C++, but because qt5 is qml
oriented, I am afraid that a
Antialiasing on an FBO requires FBO multisampling and framebuffer blit support.
Do you have these extensions available?
Cheers,
Gunnar
On 3. mai 2013, at 00:04, "Mark" wrote:
> On Thu, May 2, 2013 at 11:47 PM, Mark wrote:
>> On Tue, Mar 12, 2013 at 12:22 AM, Bache-Wiig Jens
>> wrote:
Hi
On Thu, May 2, 2013 at 11:47 PM, Mark wrote:
> On Tue, Mar 12, 2013 at 12:22 AM, Bache-Wiig Jens
> wrote:
>>> Hi,
>>> Sorry for delay, I had not seen your question
>>> To enable antialiasing in Qt Quick Canvas, you must set the property
>>> "antialiasing" to "true" and set the property "renderTa
On Tue, Mar 12, 2013 at 12:22 AM, Bache-Wiig Jens
wrote:
>> Hi,
>> Sorry for delay, I had not seen your question
>> To enable antialiasing in Qt Quick Canvas, you must set the property
>> "antialiasing" to "true" and set the property "renderTarget" to
>> "Canvas.Image"
>> Guillaume
>
> True. It
Hi,
I need to add text support in my qt opengl/qt3D application. I try to draw
text in a fbo like this:
QPainter painter(m_render_fbo);
painter.setRenderHints(QPainter::Antialiasing
|QPainter::TextAntialiasing |QPainter::SmoothPixmapTransform,true);
document.drawContents(&painter);
pai
Hello.
I have one main process and many children processes that controls
TCP-connections with clients (For example, one million). Each child process
can send signal to main process with id of another process. So, server must
to send data to this process. How to do this quickly? Now, I send signals
Thanks Sletta for this great input.
Adding the texture parameter resolve the problem.
I though this was not mandatory.
But I will definitively look at your example as I have a weird problem when I
try to update a rotation angle at each frame instead of having a static one.
Cheers,
Olivier
>
You are at least not setting the required texture parameters which will make
the texture incomplete. You typically need to set the textures wrap and min/mag
filters at least once:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP
Hi guys,
I'm trying to display some "native" OpenGL inside a custom QML item using
Qt 5.0.2 on a Linux x86_64 with a Nvidia 9600M GT (driver v295.40).
I have a custom QQuickPaintedItem with a overloaded paint where I use
painter->beginNativePainting() and a shader program:
Vertex shader:
unifo
Hi,
Currently I have reimplemented the paintEvent virtual method of
QtreeWidget. I use QPaintEvent to draw a rectangle on QTreeWidgetItem.
However I can only draw on the first Column in despite of the event retrun
by QPaintEvent provide the entire item area. I should be able to draw on
all the wid
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