Antialiasing on an FBO requires FBO multisampling and framebuffer blit support. Do you have these extensions available?
Cheers, Gunnar On 3. mai 2013, at 00:04, "Mark" <mark...@gmail.com> wrote: > On Thu, May 2, 2013 at 11:47 PM, Mark <mark...@gmail.com> wrote: >> On Tue, Mar 12, 2013 at 12:22 AM, Bache-Wiig Jens >> <jens.bache-w...@digia.com> wrote: >>>> Hi, >>>> Sorry for delay, I had not seen your question >>>> To enable antialiasing in Qt Quick Canvas, you must set the property >>>> "antialiasing" to "true" and set the property "renderTarget" to >>>> "Canvas.Image" >>>> Guillaume >>> >>> True. It might also be worth mentioning that we also plan to make this the >>> default setting on Canvas items in Qt 5.1. >>> >>> Jens >>> >>>> >>>> On Fri, Feb 15, 2013 at 7:49 PM, Mark <markg85 at gmail.com >>>>> wrote: >>>> Hi, >>>> >>>> I'm drawing some shapes on Windows 7 with QML Canvas, but the output >>>> >>>> really seems aliased as in the anti-aliasing is off. >>>> >>>> The code: >>>> >>>> import QtQuick 2.0 >>>> >>>> Item { >>>> >>>> width: 400 >>>> >>>> height: 400 >>>> >>>> Canvas { >>>> >>>> id:canvas >>>> >>>> width:400 >>>> >>>> height:400 >>>> >>>> antialiasing: true >>>> >>>> property string strokeStyle:"green" >>>> >>>> property string fillStyle:"yellow" >>>> >>>> property int lineWidth:10 >>>> >>>> property bool fill:true >>>> >>>> property bool stroke:true >>>> >>>> onPaint: { >>>> >>>> var ctx = canvas.getContext('2d'); >>>> >>>> ctx.save(); >>>> >>>> ctx.clearRect(0, 0, canvas.width, canvas.height); >>>> >>>> ctx.strokeStyle = canvas.strokeStyle; >>>> >>>> ctx.fillStyle = canvas.fillStyle; >>>> >>>> ctx.lineWidth = canvas.lineWidth; >>>> >>>> ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle >>>> >>>> if (canvas.fill) >>>> >>>> ctx.fill(); >>>> >>>> if (canvas.stroke) >>>> >>>> ctx.stroke(); >>>> >>>> ctx.restore(); >>>> >>>> } >>>> >>>> } >>>> >>>> } >>>> >>>> I'm using Qt 5.0.1 mingw build x86 on Windows 7. >>>> >>>> Cheers, >>>> >>>> Mark >>>> >>>> >>>> Anyone? >>>> >>>> _______________________________________________ >>>> Interest mailing list >>>> Interest@qt-project.org >>>> http://lists.qt-project.org/mailman/listinfo/interest >>> >>> _______________________________________________ >>> Interest mailing list >>> Interest@qt-project.org >>> http://lists.qt-project.org/mailman/listinfo/interest >> >> Hi, >> >> A late followup on this one. I just tried out >> http://download.qt-project.org/snapshots/qt/5.1/5.1.0-beta1/backups/2013-05-02-11/qt-windows-opensource-5.1.0-beta1-mingw47-x86-offline-2013-05-02-11.exe >> and ran the example in: >> C:\Qt\Qt5.1.0\5.1.0-beta1\mingw47_32\examples\quick\canvas. I noticed >> (quite fast) that antialiasing is not enabled. >> >> Another ANGLE issue? >> >> My graphics card is an nvidia one with an intel cpu so i guess the >> hardware setup is roughly ideal. >> >> Any reason why antialiasing is not on? >> >> Cheers, >> Mark > > Note: it does properly antialias when i set the renderTarget to > Canvas.Image but i suppose it should just work with > Canvas.FramebufferObject as well. I also tried the opengl package > http://download.qt-project.org/snapshots/qt/5.1/5.1.0-beta1/backups/2013-05-02-11/qt-windows-opensource-5.1.0-beta1-msvc2012_opengl-x86_64-offline-2013-05-02-11.exe > which works exactly the same as the mingw one. Don't know if both ones > are using angle or not but i tried nonetheless. > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest