On Thu, May 2, 2013 at 11:47 PM, Mark <mark...@gmail.com> wrote: > On Tue, Mar 12, 2013 at 12:22 AM, Bache-Wiig Jens > <jens.bache-w...@digia.com> wrote: >>> Hi, >>> Sorry for delay, I had not seen your question >>> To enable antialiasing in Qt Quick Canvas, you must set the property >>> "antialiasing" to "true" and set the property "renderTarget" to >>> "Canvas.Image" >>> Guillaume >> >> True. It might also be worth mentioning that we also plan to make this the >> default setting on Canvas items in Qt 5.1. >> >> Jens >> >>> >>> On Fri, Feb 15, 2013 at 7:49 PM, Mark <markg85 at gmail.com >>> > wrote: >>> > >>> Hi, >>> >>> > >>> > >>> I'm drawing some shapes on Windows 7 with QML Canvas, but the output >>> >>> > >>> really seems aliased as in the anti-aliasing is off. >>> >>> > >>> > >>> The code: >>> >>> > >>> > >>> import QtQuick 2.0 >>> >>> > >>> > >>> Item { >>> >>> > >>> width: 400 >>> >>> > >>> height: 400 >>> >>> > >>> > >>> Canvas { >>> >>> > >>> id:canvas >>> >>> > >>> width:400 >>> >>> > >>> height:400 >>> >>> > >>> antialiasing: true >>> >>> > >>> > >>> property string strokeStyle:"green" >>> >>> > >>> property string fillStyle:"yellow" >>> >>> > >>> property int lineWidth:10 >>> >>> > >>> property bool fill:true >>> >>> > >>> property bool stroke:true >>> >>> > >>> > >>> > >>> onPaint: { >>> >>> > >>> var ctx = canvas.getContext('2d'); >>> >>> > >>> ctx.save(); >>> >>> > >>> ctx.clearRect(0, 0, canvas.width, canvas.height); >>> >>> > >>> ctx.strokeStyle = canvas.strokeStyle; >>> >>> > >>> ctx.fillStyle = canvas.fillStyle; >>> >>> > >>> ctx.lineWidth = canvas.lineWidth; >>> >>> > >>> > >>> ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle >>> >>> > >>> > >>> if (canvas.fill) >>> >>> > >>> ctx.fill(); >>> >>> > >>> if (canvas.stroke) >>> >>> > >>> ctx.stroke(); >>> >>> > >>> > >>> ctx.restore(); >>> >>> > >>> } >>> >>> > >>> } >>> >>> > >>> } >>> >>> > >>> > >>> I'm using Qt 5.0.1 mingw build x86 on Windows 7. >>> >>> > >>> > >>> Cheers, >>> >>> > >>> Mark >>> >>> >>> Anyone? >>> >>> _______________________________________________ >>> Interest mailing list >>> Interest@qt-project.org >>> http://lists.qt-project.org/mailman/listinfo/interest >> >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest > > Hi, > > A late followup on this one. I just tried out > http://download.qt-project.org/snapshots/qt/5.1/5.1.0-beta1/backups/2013-05-02-11/qt-windows-opensource-5.1.0-beta1-mingw47-x86-offline-2013-05-02-11.exe > and ran the example in: > C:\Qt\Qt5.1.0\5.1.0-beta1\mingw47_32\examples\quick\canvas. I noticed > (quite fast) that antialiasing is not enabled. > > Another ANGLE issue? > > My graphics card is an nvidia one with an intel cpu so i guess the > hardware setup is roughly ideal. > > Any reason why antialiasing is not on? > > Cheers, > Mark
Note: it does properly antialias when i set the renderTarget to Canvas.Image but i suppose it should just work with Canvas.FramebufferObject as well. I also tried the opengl package http://download.qt-project.org/snapshots/qt/5.1/5.1.0-beta1/backups/2013-05-02-11/qt-windows-opensource-5.1.0-beta1-msvc2012_opengl-x86_64-offline-2013-05-02-11.exe which works exactly the same as the mingw one. Don't know if both ones are using angle or not but i tried nonetheless. _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest