On Monday, August 13, 2012 07:33:53 PM Bob Hood wrote:
> On 8/13/2012 7:31 PM, Justin Karneges wrote:
> > Hi folks,
> >
> > It appears that MinGW's C++ ABI is not reliable between releases. I don't
> > know how often this happens, but in any case I've witnessed the
> > following issue:
> >
> > -
Yes, explicitly setting the library paths seems like the safest way to address
this.
I prefer being able to use the default plugin path during development though,
so I'm using removeLibraryPath() to remove the default path, and doing it only
if that path is not additionally specified in the QT_
On 8/13/2012 7:31 PM, Justin Karneges wrote:
> Hi folks,
>
> It appears that MinGW's C++ ABI is not reliable between releases. I don't
> know
> how often this happens, but in any case I've witnessed the following issue:
>
> - Build machine has C:\Qt\4.8.2, built using a recent MinGW compiler. Thi
Talking about Windows the only reliable solution is to supply all
dependencies (at least not system) with your application.
For example you can build dll with different compiler or version of
the same compiler.
You have to make sure that your application uses correct build of QT.
On top of this, ac
Hi folks,
It appears that MinGW's C++ ABI is not reliable between releases. I don't know
how often this happens, but in any case I've witnessed the following issue:
- Build machine has C:\Qt\4.8.2, built using a recent MinGW compiler. This
machine builds my application.
- User's machine has C:\
There is an example app that shows pong already, written in QML.
Run "qtdemo" and go to "Qt Declarative Examples" - "TV Tennis".
On Sat, Aug 11, 2012 at 12:32 PM, K. Frank wrote:
> Hello List!
>
> Could anyone offer an overview of how one might implement a
> two-dimensional video game? (Think of
On Aug 13, 2012, at 11:21 PM, ext Stephen Chu wrote:
> On 8/13/12 9:24 AM, lars.kn...@nokia.com wrote:
>>
>> On Aug 8, 2012, at 9:14 PM, ext Stephen Chu wrote:
>>
>>> I am trying out the new QJsonValue in Qt 5 and find myself wondering:
>>> Does converting a QJsonValue which is an array to a
On 8/13/12 9:24 AM, lars.kn...@nokia.com wrote:
>
> On Aug 8, 2012, at 9:14 PM, ext Stephen Chu wrote:
>
>> I am trying out the new QJsonValue in Qt 5 and find myself wondering:
>> Does converting a QJsonValue which is an array to a QJsonArray with
>> QJsonValue::toArray() makes a copy of the unde
On 8/13/2012 9:30 AM, Till Oliver Knoll wrote:
> Am 13.08.2012 um 16:00 schrieb Atlant Schmidt :
>
>> ...
>> And this is what Nokia has just done; in the course
>> of just four years, they destroyed essentially all
>> of their investors' capital that was invested in
>> acquiring Trolltech.
>
>
> From: Jan Kundrát
> To: interest@qt-project.org
> Cc:
> Sent: Monday, August 13, 2012 3:49 PM
> Subject: Re: [Interest] Qt and fixed width/pitch font
>
> On 08/01/12 17:55, Carl Schumann wrote:
>> So I tried QFont::setFixedPitch(true).
>
> The following works for me:
>
> // Ask for a fixed-
On 08/01/12 17:55, Carl Schumann wrote:
> So I tried QFont::setFixedPitch(true).
The following works for me:
// Ask for a fixed-width font. The problem is that these names wary
across platforms,
// but the following works well -- at first, we come up with a made-up
name, and then
// let the Qt
I need to add a custom command to my sqlite3 system Im accessing via
QSqlDatabase..
Per reading found at sourceforge and qtcentre, I have compiled in the
code locally from the Qt source area..
However, on the call to sqlite3_create_function, sqlite is crashing...
extern "C"
void getMs
On 13 August 2012 14:42, Syam wrote:
> I have a background widget on to which several child widgets are created
> dynamically at run time. The number, type, position and size of the child
> widgets are specified by a text file. Most of these are custom widgets, but
> some are standard widgets like
Am 13.08.2012 um 16:00 schrieb Atlant Schmidt :
> ...
> And this is what Nokia has just done; in the course
> of just four years, they destroyed essentially all
> of their investors' capital that was invested in
> acquiring Trolltech.
Wait a sec... wasn't that because Nokia bought a highly va
On segunda-feira, 13 de agosto de 2012 15.28.35, Rui Maciel wrote:
> On 08/13/2012 03:14 PM, Thiago Macieira wrote:
> > So, in all, you*may* be right that giving a product under a freer licence
> > lowers its monetary value -- it's intuitive.
>
> That is also debatable. For example, Red Hat manag
On 08/13/2012 03:14 PM, Thiago Macieira wrote:
> So, in all, you*may* be right that giving a product under a freer licence
> lowers its monetary value -- it's intuitive.
That is also debatable. For example, Red Hat manages to pull an annual
revenue of around 1 billion dollars while giving away
On Monday 13 August 2012 16:00:25 Atlant Schmidt wrote:
> But the original owner of a proprietary software
> product who then takes it "open sourced" seems to
> invariable take a bath, flushing essentially all
> of their investment in that product down the drain.
> And this is what Nokia
On segunda-feira, 13 de agosto de 2012 10.00.25, Atlant Schmidt wrote:
> But the original owner of a proprietary software
> product who then takes it "open sourced" seems to
> invariable take a bath, flushing essentially all
> of their investment in that product down the drain.
> And this
On 08/13/2012 03:00 PM, Atlant Schmidt wrote:
>But the original owner of a proprietary software
>product who then takes it "open sourced" seems to
>invariable take a bath, flushing essentially all
>of their investment in that product down the drain.
>And this is what Nokia has j
BRM:
> If you only try to look at the value that one company can
> extract from a software product, then you're not looking
> at its full value. The majority of work is done in fixing
> bugs to it; and no one company is going to do that right
> in a way that meets the community. Look at Qt and all
> From: Atlant Schmidt
> Subject: RE: [Interest] Digia to acquire Qt from Nokia
> BRM:
>> And that's hogwash.
>
> Okay, I'll make my statement more clear:
>
> "Still, this may serve as an indication that once a company
> converts a piece of formerly proprietary (closed-source)
> softwa
Hi Jason!
Thank you for your advice.
On Mon, Aug 13, 2012 at 9:23 AM, Jason H wrote:
> I'd say QML all the way.
Could you elaborate a little bit? What features of QML make it
especially apt for game programming?
I haven''t really gotten my head around QML yet -- for example, I
wrote a simple
I have a background widget on to which several child widgets are created
dynamically at run time. The number, type, position and size of the child
widgets are specified by a text file. Most of these are custom widgets, but
some are standard widgets like QLabel.
Now, I need to have a way to 'design
BRM:
> And that's hogwash.
Okay, I'll make my statement more clear:
"Still, this may serve as an indication that once a company
converts a piece of formerly proprietary (closed-source)
software to open-sourced software, that company, in making
that transition, effectively throws away m
> From: Atlant Schmidt
> Still, this may serve as an indication that once a company
> converts a piece of closed-source software to open-sourced
> software, that company has effectively thrown away most of
> the *MONETARY* value of that software.
And that's hogwash.
What's the *MONETARY* v
On Aug 8, 2012, at 9:14 PM, ext Stephen Chu wrote:
> I am trying out the new QJsonValue in Qt 5 and find myself wondering:
> Does converting a QJsonValue which is an array to a QJsonArray with
> QJsonValue::toArray() makes a copy of the underlying data?
>
> Say I load a JSON file which is an
I'd say QML all the way.
From: K. Frank
To: Qt-interest
Sent: Saturday, August 11, 2012 3:32 PM
Subject: [Interest] Programming strategy for old-school, 2-d video game?
Hello List!
Could anyone offer an overview of how one might implement a
two-dimensi
Thiago:
> I'm not going to give you an analysis of the issue, since I'm
> not allowed to, but if any journalists are around and thinking
> of reporting that as a sign of Qt's value, please think again.
Which is why, of course, I wrote "the rest of Qt" in my
original posting; I don't know the
Den 13-08-2012 13:57, Atlant Schmidt skrev:
>Apparently, the price Digia paid for the rest of Qt was
>EUR4m (US$4.9m).
>
>That's quite a mark-down from the US$150m Nokia paid to
>buy Trolltech in 2008!
>
> http://www.financial-news.co.uk/6900/2012/08/finnish-handset-maker-nokia-exit
On segunda-feira, 13 de agosto de 2012 07.57.48, Atlant Schmidt wrote:
> All:
>
> Apparently, the price Digia paid for the rest of Qt was
> EUR4m (US$4.9m).
>
> That's quite a mark-down from the US$150m Nokia paid to
> buy Trolltech in 2008!
>
>Atlant
All:
Apparently, the price Digia paid for the rest of Qt was
EUR4m (US$4.9m).
That's quite a mark-down from the US$150m Nokia paid to
buy Trolltech in 2008!
Atlant
-=-=-=-=-=-
http://www.financial-news.co.uk/6900/2012/08/finnish-handset-maker-nok
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