Re: [fluid-dev] Getting all instrument names from a loaded soundfont file

2019-07-11 Thread Kjetil Matheussen
On Thu, Jul 11, 2019 at 5:38 PM Aere Greenway wrote: > > Kjetl: > > If you use Linux, install vmpk. > > Then run vmpk, and in its file menu, select "Import Soundfont". It will > write a text file having all the instrument names. > Thank you, but I didn't ask the question, and I also think the qu

Re: [fluid-dev] Getting all instrument names from a loaded soundfont file

2019-07-11 Thread Kjetil Matheussen
On Thu, Jul 11, 2019 at 11:34 AM Kjetil Matheussen wrote: > > On Thu, Jul 11, 2019 at 11:30 AM Reinhold Hoffmann > wrote: > > > > Hi Kjetil, > > > > Thanks for the immediate response. libgig and the code sample really looks > > good, simple and easy. Howeve

Re: [fluid-dev] Getting all instrument names from a loaded soundfont file

2019-07-11 Thread Kjetil Matheussen
On Thu, Jul 11, 2019 at 11:30 AM Reinhold Hoffmann wrote: > > Hi Kjetil, > > Thanks for the immediate response. libgig and the code sample really looks > good, simple and easy. However, libgig is under the GPL license. Our > software is a commercial software where we use the libfluidsynth library

Re: [fluid-dev] Getting all instrument names from a loaded soundfont file

2019-07-11 Thread Kjetil Matheussen
On Thu, Jul 11, 2019 at 10:26 AM Reinhold Hoffmann wrote: > > Hi, > > > > I want to display to the user the instrument names of the samples of a loaded > soundfont file (sf2, sf3 format). > > > > Is there a public interface available in the libfluidsynth library where the > instrument names of t

Re: [fluid-dev] Proposal for a new feature: lazy-loading of SoundFonts

2018-04-05 Thread Kjetil Matheussen
> > I would really like to get your thoughts on this. Do you think it's a > feature that other Fluidsynth users could benefit from? > Great work! Yes, this would be something the Radium music editor would benefit from. Radium uses libfluidsynth a as softsynth and not as a MIDI player. This feature

Re: [fluid-dev] Bundling ladspa.h

2017-11-13 Thread Kjetil Matheussen
On Mon, Nov 13, 2017 at 3:39 PM, Tom M. wrote: > > 3. It wouldn't make sense to change ladspa.h if it was included in > fluidsynth. So it wouldn't be a fork. > > People tend to have fancy ideas ;) > > > > 4. If ladspa.h "upstream" would change in a way that would force plugins > to be recompiled

Re: [fluid-dev] Bundling ladspa.h

2017-11-13 Thread Kjetil Matheussen
On Mon, Nov 13, 2017 at 11:09 AM, Tom M. wrote: > > I'm proposing to bundle the compile-time dependency (i.e. the ladspa.h > header file) with FluidSynth > > I vote against it. Even if it's only a single header file, bundling it > with fluidsynth would mean to fork LADSPA. Look at with the people

Re: [fluid-dev] Trying another reverb ?

2017-10-24 Thread Kjetil Matheussen
> > > > >Let me explain that idea in a bit more detail. What I have in mind is a > better defined interface (basically an internal API) for the reverb and > chorus >effects. Something that works a little like LADSPA[1], only less > generic and more specific to FluidSynth. > > The fact that it is AP

Re: [fluid-dev] fluidsynth 1.1.7 has been released

2017-09-05 Thread Kjetil Matheussen
Great news. Good to see that there's so much activity again. On Tue, Sep 5, 2017 at 10:22 AM, Tom M. wrote: > Dear community, > > after long time of inactivity, development for fluidsynth got rolling > again, leading to the 1.1.7 maintenance release I hereby announce. > > Highlights of this rele

Re: [fluid-dev] New patch: polyphonic key pressure (aftertouch)

2017-05-30 Thread Kjetil Matheussen
On Wed, May 24, 2017 at 1:22 AM, Marcus Weseloh wrote: > Hi all, > > I've added a test MIDI file and soundfont to the ticket: > https://sourceforge.net/p/fluidsynth/tickets/50/#b976 > > And Kjetil: if you really want to use the key pressure as volume control > by default in a non-standard way, yo

Re: [fluid-dev] fluidsynth and Unity ?

2017-05-23 Thread Kjetil Matheussen
On Tue, May 23, 2017 at 3:47 PM, Kjetil Matheussen wrote: > > > On Tue, May 23, 2017 at 3:43 PM, Kjetil Matheussen < > k.s.matheus...@gmail.com> wrote: > >> >> >> On Tue, May 23, 2017 at 12:49 PM, Stéphane Letz wrote: >> >>> Hi, &

Re: [fluid-dev] fluidsynth and Unity ?

2017-05-23 Thread Kjetil Matheussen
On Tue, May 23, 2017 at 3:43 PM, Kjetil Matheussen wrote: > > > On Tue, May 23, 2017 at 12:49 PM, Stéphane Letz wrote: > >> Hi, >> >> As anybody ever used fluidsynth in Unity (https://unity3d.com/fr) ? If >> yes is that any open-source code available somewhe

Re: [fluid-dev] fluidsynth and Unity ?

2017-05-23 Thread Kjetil Matheussen
On Tue, May 23, 2017 at 12:49 PM, Stéphane Letz wrote: > Hi, > > As anybody ever used fluidsynth in Unity (https://unity3d.com/fr) ? If > yes is that any open-source code available somewhere? It no how complex > would it be ? (I guess developing a specific audio driver to connect to > Unity audi

Re: [fluid-dev] New patch: polyphonic key pressure (aftertouch)

2017-05-23 Thread Kjetil Matheussen
On Tue, May 23, 2017 at 2:59 PM, Marcus Weseloh wrote: > > 2017-05-23 14:43 GMT+02:00 Kjetil Matheussen : > >> Thanks for the explanation! It seems seems like polyphonic aftertouch >> is a more advanced feature than I though, and you know a lot more >> about this th

Re: [fluid-dev] New patch: polyphonic key pressure (aftertouch)

2017-05-23 Thread Kjetil Matheussen
On Tue, May 23, 2017 at 2:33 PM, Marcus Weseloh wrote: > > 2017-05-23 14:00 GMT+02:00 Kjetil Matheussen : > >> So when fluidsynth receives these bytes: >> >> 0xa0 0x60 0x10 >> 0x90 0x60 0x70 >> >> Is the note played with a volume value of 0x10?

Re: [fluid-dev] New patch: polyphonic key pressure (aftertouch)

2017-05-23 Thread Kjetil Matheussen
On Tue, May 23, 2017 at 1:32 PM, Marcus Weseloh wrote: > Hi, > > 2017-05-23 13:07 GMT+02:00 Kjetil Matheussen : > >> Great work! I've been meaning to implement this myself for many years but >> never got started. I'm going to apply your patch to the fluidsyn

Re: [fluid-dev] New patch: polyphonic key pressure (aftertouch)

2017-05-23 Thread Kjetil Matheussen
Great work! I've been meaning to implement this myself for many years but never got started. I'm going to apply your patch to the fluidsynth in Radium, since it has good support for polyphonic aftertouch, and see how it works. If it works, I'm going to keep it in the next release of Radium. I've a

[fluid-dev] Spam on the frontpage of fluidsynth.org

2017-02-21 Thread Kjetil Matheussen
Hello, I don't know if this is actually new spam, but it looks like there is some spam dated as far back as June 2014 on the frontpage under "Latest news". ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-de

Re: [fluid-dev] New Patch - polymono - functionality

2016-08-04 Thread Kjetil Matheussen
Hi, Seems like you need to use a different -p option, as the error message suggests. Maybe -p2 or -p0 will work instead of -p1. On Fri, Aug 5, 2016 at 8:18 AM, Ben Gonzales wrote: > Yes, sorry. The phrase "Read the manual" comes to mind... > > So after > - reading section 1.1.3 and > - renaming

Re: [fluid-dev] changing audio.period-size

2016-07-05 Thread Kjetil Matheussen
On Tue, Jul 5, 2016 at 1:19 AM, Element Green wrote: > > As Hamish mentioned, DirectSound does not perform very well when it comes > to low latency. You may want to look into other supported audio drivers > such as Jack Audio Connection Kit (which appears to be available on Windows > now)) or pe

Re: [fluid-dev] FluidSynth and glib

2016-01-13 Thread Kjetil Matheussen
On Wed, Jan 13, 2016 at 9:28 PM, Ryan Gonzalez wrote: > > Similar things for the rest of them. This doesn't seem TOO bad... > > Maybe it would be a good idea to just implement the necessary "g_"* functions for the needed platforms instead of creating a new API doing all of these things? _

Re: [fluid-dev] Supported Wave/Flac format other than SF2

2015-02-02 Thread Kjetil Matheussen
On Sat, Jan 31, 2015 at 4:27 PM, Garth Hjelte wrote: > At 10:36 PM 1/30/2015, you wrote: > > Going by SF2 is going to be hard for developer to implement new soundfont, > Native Instrument has supported Wav and Flac files and there are plenty > audio loops (http://www.producerloops.com) on the we

Re: [fluid-dev] Handling audio output.

2013-01-14 Thread Kjetil Matheussen
Yes, I only used that documentation to create the fluidsynth instrument in radium. Worked for me: https://github.com/kmatheussen/radium/blob/master/audio/FluidSynth_plugin.c You can probably use that file as example. Sound is created in the function 'RT_Process', synths are created in the fun

Re: [fluid-dev] [PATCH] sampledata caching

2012-10-12 Thread Kjetil Matheussen
On 12.10.2012 10:54, David Henningsson wrote: On 10/10/2012 10:29 AM, Kjetil Matheussen wrote: On 10.10.2012 09:51, Kjetil Matheussen wrote: Another thing we need to verify is that the sampledata is read-only once it's been bigendian converted. If it is not, chances are that two th

Re: [fluid-dev] [PATCH] sampledata caching

2012-10-10 Thread Kjetil Matheussen
On 10.10.2012 08:05, David Henningsson wrote: On 10/09/2012 11:13 AM, Kjetil Matheussen wrote: Hi, I'm embedding FluidSynth as an instrument in the Radium music editor (http://users.notam02.no/~kjetism/radium). It works fine (thanks for the great work!), but the memory usage was some

Re: [fluid-dev] [PATCH] sampledata caching

2012-10-10 Thread Kjetil Matheussen
On 10.10.2012 09:51, Kjetil Matheussen wrote: Another thing we need to verify is that the sampledata is read-only once it's been bigendian converted. If it is not, chances are that two threads would both modify the sampledata, causing problems. Okay. I'll see if there's any t

Re: [fluid-dev] [PATCH] sampledata caching

2012-10-10 Thread Kjetil Matheussen
On 10.10.2012 08:05, David Henningsson wrote: On 10/09/2012 11:13 AM, Kjetil Matheussen wrote: Hi, I'm embedding FluidSynth as an instrument in the Radium music editor (http://users.notam02.no/~kjetism/radium). It works fine (thanks for the great work!), but the memory usage was some

Re: [fluid-dev] [PATCH] sampledata caching

2012-10-09 Thread Kjetil Matheussen
abyte font for the 2nd Qsynth engine. - Aere On Tue, 2012-10-09 at 11:13 +0200, Kjetil Matheussen wrote: Hi, I'm embedding FluidSynth as an instrument in the Radium music editor (). It works fine (thanks for the great work!), but the memory usage was sometimes shockingly high because

[fluid-dev] [PATCH] sampledata caching

2012-10-09 Thread Kjetil Matheussen
Hi, I'm embedding FluidSynth as an instrument in the Radium music editor (http://users.notam02.no/~kjetism/radium). It works fine (thanks for the great work!), but the memory usage was sometimes shockingly high because fluidsynth reloads entire soundfonts for every new synth, even if the soun