>
>
>
> >Let me explain that idea in a bit more detail. What I have in mind is a
> better defined interface (basically an internal API) for the reverb and
> chorus >effects. Something that works a little like LADSPA[1], only less
> generic and more specific to FluidSynth.
>
> The fact that it is API specific to FluidSynth make the things OS
> independant. I like this idea.
>
>
The reverb idea you have outlined seems fine. I just want to add (for the
record)
that LADSPA is pretty much OS independant. At least there's no problem
using LADSPA on Windows or OSX.

Here's my repo to (cross-)compile up
the most common LADSPA plugins for win32/win64/osx/linux:
https://github.com/kmatheussen/common-ladspa-plugins

Those scripts uses gcc or clang, but I would guess it should be no
big problem using other compilers to compile LADSPA plugins either
since it doesn't contain any OS or compiler specific things:
https://github.com/tomszilagyi/tap-plugins/blob/master/ladspa.h
(except that "unsigned long" should be replaced with uint32_t, and so forth)
_______________________________________________
fluid-dev mailing list
fluid-dev@nongnu.org
https://lists.nongnu.org/mailman/listinfo/fluid-dev

Reply via email to