On Tue, May 23, 2017 at 3:43 PM, Kjetil Matheussen <k.s.matheus...@gmail.com
> wrote:

>
>
> On Tue, May 23, 2017 at 12:49 PM, Stéphane Letz <l...@grame.fr> wrote:
>
>> Hi,
>>
>> As anybody ever used fluidsynth in Unity (https://unity3d.com/fr) ? If
>> yes is that any open-source code available somewhere? It no how complex
>> would it be ? (I guess developing  a specific audio driver to connect to
>> Unity audio layer yes ?)
>>
>>
> Hi,
>
> If your goal is to play midi files, maybe it's possible to avoid writing a
> new fluidsynth driver by
> manually calling fluid_synth_nwrite_float (or another similar function
> generating samples) when necessary.
>
> I.e. in this example: http://fluidsynth.sourceforge.
> net/api/index.html#MIDIPlayer ,
> instead of calling fluid_player_join(player), you return to the main loop
> of the program,
> and in the audio callback, you call fulid_synth_nwrite_float() to get
> samples.
>
>
Oh, and this line must probably be removed:

 adriver = new_fluid_audio_driver(settings, synth);
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