On Tue, May 23, 2017 at 3:43 PM, Kjetil Matheussen <k.s.matheus...@gmail.com > wrote:
> > > On Tue, May 23, 2017 at 12:49 PM, Stéphane Letz <l...@grame.fr> wrote: > >> Hi, >> >> As anybody ever used fluidsynth in Unity (https://unity3d.com/fr) ? If >> yes is that any open-source code available somewhere? It no how complex >> would it be ? (I guess developing a specific audio driver to connect to >> Unity audio layer yes ?) >> >> > Hi, > > If your goal is to play midi files, maybe it's possible to avoid writing a > new fluidsynth driver by > manually calling fluid_synth_nwrite_float (or another similar function > generating samples) when necessary. > > I.e. in this example: http://fluidsynth.sourceforge. > net/api/index.html#MIDIPlayer , > instead of calling fluid_player_join(player), you return to the main loop > of the program, > and in the audio callback, you call fulid_synth_nwrite_float() to get > samples. > > Oh, and this line must probably be removed: adriver = new_fluid_audio_driver(settings, synth);
_______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev