Re: [fluid-dev] FluidSynth 2.0 beta issue

2018-07-23 Thread Graham Goode
Thanks Tom, I have copied your changes into the code file. On 7/23/18, Tom M. wrote: > fluid_synth_activate_octave_tuning(context->synth, jtuningBank, > jtuningProgram, name, derivations, 0); ___ fluid-dev mailing list fluid-dev@nongnu.org https://list

Re: [fluid-dev] Official android support.

2018-07-23 Thread Graham Goode
On 7/23/18, Tom M. wrote: > I am absolutely convinced that upstream fluidsynth can be compiled for > Android. All you have to do is to cross compile glib and then carry on > cross compiling fluidsynth. http://zwyuan.github.io/2016/07/17/cross-compile-glib-for-android/ ___

Re: [fluid-dev] FluidSynth 2.0 beta issue

2018-07-23 Thread Graham Goode
Awesome list, thanks! I replaced fluid_synth_create_octave_tuning(context->synth, jtuningBank, jtuningProgram, (char*)name, derivations); with fluid_synth_activate_octave_tuning(context->synth, jtuningBank, jtuningProgram, (char*)name, derivations, "FALSE"); And it now compiles. Will get to testi

Re: [fluid-dev] FluidSynth 2.0 beta issue

2018-07-23 Thread Graham Goode
the old 1.1.x API. > > You (or some programmer) must adapt the fluidsynthJNI.c to the new 2.0 > API in order to successfully compile. Almost all breaking changes are > documented in the API docs: > http://www.fluidsynth.org/api-unstable/index.html#NewIn2_0_0 > > Tom > > Am Mo

[fluid-dev] FluidSynth 2.0 beta issue

2018-07-22 Thread Graham Goode
Hi, I'm not a programmer, but I know enough to compile and troubleshoot a little. I build the windows versions of Fluidsynth for the jOrgan project, using MinGW for the default Dsound version, and then Visual Studio for the WASAPI/WDMKS/ASIO backends. I started doing this back in 2014 with Fluid

Re: [fluid-dev] Trying another reverb ?

2017-10-22 Thread Graham Goode
Hi jjc Yes, there would be great interest in this, particularly from the jOrgan users group as many of use us use fluidsynth with the current reverb engine. Kind regards, GrahamG On 10/22/17, Ceresa Jean-Jacques wrote: > Hello, > > For another application than FluidSynth i have build a reverb (

Re: [fluid-dev] No reverb with piano soundfont + qsynth

2013-10-03 Thread Graham Goode
Like any other soundfont player, fluidsynth has options to activate or deactivate the Reverb and Chorus engines during Playback, plus adjust the amount of reverb and amount of chorus of the Playback of the soundfont, Qsynth has a graphical representation for these options and values. The final amo

Re: [fluid-dev] No reverb with piano soundfont + qsynth

2013-09-28 Thread Graham Goode
Adam informed us that he was using Qsynth. My assumption is that he has not gone into the soundfont to see if these settings have been created but is just activating the Qsynth reverb and chorus options and hearing no effect. Hence my advice to get a soundfont editor and examine the internals of

Re: [fluid-dev] No reverb with piano soundfont + qsynth

2013-09-23 Thread Graham Goode
This is probably an issue with the soundfont. Both Reverb and Chorus need to be defined within the instrument or preset of the soundfont. Use a soundfont editor to add the Reverb and Chorus % values to the soundfont definition to solve this issue. On Tuesday, September 24, 2013, Adam Majer wrote:

Re: [fluid-dev] How to change settings (Reverb, Chorus, Gain, Bank) while Fluidsynth is running as a server (no shell)?

2013-08-11 Thread Graham Goode
All of these things can be controlled via MIDI messages, so why don't you use the amidi command line app to script the messages, and just develop your little app to take input from your GPIOs and fire those scripts? On Sunday, August 11, 2013, fcare...@tiscali.it wrote: > Hello everyone, > > firs

Re: [fluid-dev] Looking for FluidSynth compiled for Windows

2013-06-25 Thread Graham Goode
Hi Dave, If you are just looking for the Fluidsynth dll then you can use the Windows-Fluidsynth downloads that are available from the jOrgan sourceforge site (http://sourceforge.net/projects/jorgan/files/fluidsynth/). If you need Qsynth then let me know and I'll upload that for you as well. Kind

Re: [fluid-dev] Compiling fluid synth for windows

2013-05-03 Thread Graham Goode
Hi Damien, Yes, I have successfully built fluidsynth for both 32-bit and 64-bit Windows using the cmake system. See http://sourceforge.net/apps/trac/fluidsynth/wiki/BuildingWithCMake : Building on Windows section for what you need to download and configure... Here is what I wrote in a previous th

Re: [fluid-dev] fluid-dev Digest, Vol 120, Issue 5

2013-04-25 Thread Graham Goode
Hi Stephan, Yes, I use JACK on iOS, mainly for MIDI routing. > Anyone trying to use JACK on iOS? > > https://www.crudebyte.com/jack-ios/ > > Stéphane > ___ > fluid-dev mailing list > fluid-dev@nongnu.org > https://lists.nongnu.org/mailman/listinfo/fluid

[fluid-dev] Building Fluidsynth for Windows with Jack and PortAudio drivers

2013-02-11 Thread Graham Goode
Hi Jim, Yes, you will need to install packages and configure the path and package-config for each of the additional driver levels. I assume that you're following the directions from here: https://sourceforge.net/apps/trac/fluidsynth/wiki/BuildingWithCMake and have pkg-config (http://ftp.gnome.or

Re: [fluid-dev] Would it be possible to add these three functions from a 2006 patch to the latest fluidsynth trunk?

2013-01-28 Thread Graham Goode
Hi, Thanks to Matt's patch I was able to create a 1.0.8 fluidsynth.dll that worked as expected with Miditzer. However, 1.0.8's integration with Jack for Windows was broken, so I went back to seeing what the differences were between 1.0.8 and 1.1.6 (where Jack for Windows works really well). The M

Re: [fluid-dev] Would it be possible to add these three functions from a 2006 patch to the latest fluidsynth trunk?

2013-01-20 Thread Graham Goode
synthesizer fluid_synth_handle_midi_event() is NOT changed so will >> continue to ignore such events. Only if a custom event handler is >> installed will these events be seen (see example below). >> I have working code for this (including appropriate garbage collection) >>

[fluid-dev] Would it be possible to add these three functions from a 2006 patch to the latest fluidsynth trunk?

2013-01-18 Thread Graham Goode
Hi Guys, I'm looking at doing some PortAudio / Native Jack builds of fluidsynth for Miditzer (main code from 2006/2007) but their fluidsynth.dll contains the following patch, which was added in order to use an in-app MIDI file player. I have just found this in an archive, so have not even attempt

Re: [fluid-dev] Bug or Configuration Option: RAM or Sample limitations in 32-bit Windows Build

2012-11-29 Thread Graham Goode
On 11/29/2012 01:59 PM, Graham Goode wrote: >> Hi, >> >> I recently built the Fluidsynth 1.1.6 25th November SVN package using >> VS2010, with the dsound, PortAudio, and Native Jack drivers. I ran >> into an issue with the build today that was strange - I could load a >

[fluid-dev] Bug or Configuration Option: RAM or Sample limitations in 32-bit Windows Build

2012-11-29 Thread Graham Goode
Hi, I recently built the Fluidsynth 1.1.6 25th November SVN package using VS2010, with the dsound, PortAudio, and Native Jack drivers. I ran into an issue with the build today that was strange - I could load a sf2 file of 350megs in size, but when I attempt to load one just over 400megs (403megs i

Re: [fluid-dev] Windows SoundFont VSTi's

2012-11-01 Thread Graham Goode
Hi Chris, Have you thought about using Jack for Windows in your Audio Chain? I created a build of fluidsynth for jOrgan that uses the Jack Audio Connection Kit for Windows, as well as a PortAudio - ASIO version (separate dll downloads to keep things legal). That might be worth trying... https://

Re: [fluid-dev] Compiling FS - getting errors

2012-10-27 Thread Graham Goode
thank you very much... > > "I had to create my own definition of 'bzero' > > #define bzero...;" > > which line to put it in? > > Biggest thanks > Bernd. > > ----- Folgende Nachricht wurde empfangen - > > Absender: Graham Goode > Em

Re: [fluid-dev] Compiling FS - getting errors

2012-10-27 Thread Graham Goode
Hi, @Antoine, PortAudio is for Linux, OS-X and Windows... and I have built fluidsynth for Windows with PortAudio (ASIO/WDM-KS/WASAPI) in the past. @Bernd, I had to create my own definition of 'bzero' #define bzero(b,len) (memset((b), '\0', (len)), (void) 0); And I think that this is the unistd

Re: [fluid-dev] Questions Regarding Fluidsynth On Windows

2012-09-30 Thread Graham Goode
Hi Aere, The jOrgan open source project uses Fluidsynth via a JNI, so take a look at Sven's source code for that to see if it is what you're thinking... http://sourceforge.net/apps/mediawiki/jorgan/index.php?title=Development Kind regards, GrahamG On 10/1/12, Aere Greenway wrote: > All: > > I

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-14 Thread Graham Goode
Hi, I just had a look at Cydia... I didn't know that Jailbreaking a device was considered legal, but it is! "July 2010, when the U.S. Copyright Office declared a Digital Millennium Copyright Act exemption making jailbreaking the iPhone legal" Apple says that it voids the device warranty though..

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-13 Thread Graham Goode
Hi, It would seem that Mobile Apps are a different licensing ball game that the GPL and LGPL simply can't deal with effectively. Creating an Android app and uploading it to market.android.com also entails agreeing to a license that it different to the GPL and so would also 'modify' the GPL terms t

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-12 Thread Graham Goode
It looks like in order to use the AdHoc install system you need to collect the appropriate devices id’s and then create the appropriate provisioning profiles for your 100 Ad hoc users. So a recompile could conceivably be a different 100 users. I have not done this myself, but I do have a Mac Mini w

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-12 Thread Graham Goode
Hi, Just one point of correction. The iOS SDK can be downloaded for free. The app that you compile with it can be uploaded to your personal iOS device and 99 others, for free. It is only when distributing the binary (via the App Store) that you need to pay. Quote from iOS SDK Wiki article (http:

Re: [fluid-dev] First Try Failure

2011-09-04 Thread Graham Goode
If you're only playing Midi files then ALSA is fine. If you're playing live & wanting to add effects or route audio into other apps then use Jackd On Sunday, September 4, 2011, Lane Lester wrote: > On Sun, Sep 4, 2011 at 11:06 AM, Pedro Lopez-Cabanillas < pedro.lopez.cabanil...@gmail.com> wrote:

Re: [fluid-dev] First Try Failure

2011-09-04 Thread Graham Goode
This is the wrong Jack. You need the Jack Audio Connection Kit. Try installing qjackctl (the GUI) as that should add the correct Application. I just hate it when two projects use the same name & cause confusion like this... GrahamG On Sunday, September 4, 2011, Lane Lester wrote: > On Sun, Sep 4

Re: [fluid-dev] audio output

2011-09-01 Thread Graham Goode
Hi Christian, You are using the PortAudio driver in Fluidsynth to access ASIO, so you will need to use the processes available in fluid_portaudio.c to access this information. I am not a programmer, I just know enough to compile things... so if there is a better answer please feel free to add it

[fluid-dev] Making the Most of Fluidsynth Reverb

2011-08-24 Thread Graham Goode
Hi, One of the jOrgan Users (Paul Stratman) has put together a document on using Fluidsynth's Reverb. It is an excellent presentation of what can be done. You can find the PDF at: http://www.mediafire.com/?6rrmwfdgofmj9gh It might be a good idea to capture some of this information on the Wiki.

[fluid-dev] Building Fluidsynth with PortAudio in VS

2011-08-24 Thread Graham Goode
Hi, I'm reporting this as I have had a few requests for my VS build code folders... I have to make a few minor changes to get PortAudio integration compiling. The first is to include unistd.h, getopt.h, and getopt.o in the /src folder (I get them from here http://stackoverflow.com/questions/34181

[fluid-dev] Building Fluidsynth 1.1.4 on Windows with Jack for Windows Support

2011-08-20 Thread Graham Goode
Hi, I am pleased to report that I have a successful compile and a working fluidsynth library using Jack for Windows 1.9.8 with Fluidsynth 1.1.4. One critical change was needed in fluid_jack.c, I replaced free (jack_ports); /* free jack ports array (not the port values!) */ with : jack_fre

Re: [fluid-dev] Attempting a 64-bit Windows build

2011-08-11 Thread Graham Goode
Hi James, I'll be sending the folder to you in a personal mail. This is my build environment: Windows XP 64-bit with VS2008 64-bit GTK+ 2.16.6 bundle (http://ftp.gnome.org/pub/gnome/binaries/win64/gtk+/2.16/gtk+-bundle_2.16.6-20100208_win64.zip) pkg-config 0.23-2 (http://ftp.gnome.org/pub/gn

Re: [fluid-dev] Attempting a 64-bit Windows build

2011-08-11 Thread Graham Goode
If you can send me the patched fluid_winmidi.c I'll be able to compile, otherwise it will have to wait until after work tonight (7 or 8 hours from now) Kind regards, GrahamG On 8/11/11, David Henningsson wrote: > On 2011-08-10 21:47, Graham Goode wrote: >> Hi Pedro, >> >

Re: [fluid-dev] Attempting a 64-bit Windows build

2011-08-10 Thread Graham Goode
Hi Pedro, Thanks, I exchanged (DWORD) with (DWORD_PTR) and no longer get the error with the new compile. It is late here, so I will do more testing in the morning... GrahamG On 8/10/11, Pedro Lopez-Cabanillas wrote: > Hi, > > On Wednesday 10 August 2011, Graham Goode wrote: >

[fluid-dev] Attempting a 64-bit Windows build

2011-08-10 Thread Graham Goode
Hi, I've got a successful compile using VS2008 in 64-bit environment (with some warnings during compile, but no errors). On running fluidsynth.exe I get this error FluidSynth version 1.1.4 Copyright (C) 2000-2011 Peter Hanappe and others. Distributed under the LGPL license. SoundFont(R) is a regi

Re: [fluid-dev] Re : [ANNOUNCE] FluidSynth 1.1.4 released!

2011-08-04 Thread Graham Goode
Hi Christian, Try http://cid-c6dd879f60fadf98.office.live.com/self.aspx/jOrgan%20Fluidsynth/fluidsynth-1.1.4-asio.zip GrahamG On 8/4/11, Christian Carré wrote: > Hi > > I can't access to fluidsynth-1.1.4-asio.zip > can you join the pack at this mail > > regards > C

Re: [fluid-dev] [ANNOUNCE] FluidSynth 1.1.4 released!

2011-08-04 Thread Graham Goode
The jOrgan group are using libfluidsynth.dll with jOrgan in Windows, so if you get jOrgan 3.14 you will get the Fludisynth 1.1.4 dll with the default dsound driver. If you're looking to use the PortAudio WDMKS, ASIO, or WASAPI drivers then they are available as separate downloads from the Tutorials

Re: [fluid-dev] Long time, no C code (and 1.1.4 release planning)

2011-08-02 Thread Graham Goode
Hi again, All reports good so far. It's a Go! from the jOrgan testers :) Is there a DEB build of 1.1.4 RC available for testing yet? GrahamG ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] Long time, no C code (and 1.1.4 release planning)

2011-08-01 Thread Graham Goode
Hi, Fluidsynth 1.1.4 with PortAudio ASIO and PortAudio WDMKS builds (Windows x86) are done and working fine on my system. They are now being made available to others on the jOrgan forum for testing too. So far, really good GrahamG ___ fluid-dev ma

Re: [fluid-dev] Long time, no C code (and 1.1.4 release planning)

2011-07-30 Thread Graham Goode
So far only good reports on the dsound driver build for windows by jOrgan users, both 32-bit and 64-bit. I've not been well so have not done the ASIO or WDMKS PortAudio builds. GrahamG On 7/30/11, David Henningsson wrote: > On 2011-07-20 19:37, Sven Meier wrote: >> > a "release candidate" tarba

Re: [fluid-dev] Long time, no C code (and 1.1.4 release planning)

2011-07-20 Thread Graham Goode
Hi David, In short, Yes. Create the release candidate tarball or branch and we'll get testing. I'll be attempting another Windows PortAudio WDMKS and PortAudio ASIO build for the windows users as Sven usually only does the Dsound driver. Kind regards GrahamG On 7/20/11, David Henningsson wrote

Re: [fluid-dev] fluidSynth and iOS

2011-06-03 Thread Graham Goode
http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement GPL = NO LGPL... not so sure... On 6/3/11, Ruben Zilibowitz wrote: > Can one distribute on the app store if you also release the source code for > your app under the gpl? > > Ruben > > On 02/06/2011, at 3:59 AM, Pedro L

Re: [fluid-dev] fluidSynth and iOS

2011-06-01 Thread Graham Goode
Hi Renen, Ruben Zilibowitz has recently posted about using fluidsynth on the iPhone (fluidsynth v1.0.9). Please contact him for further information on how he got it to work. Kind regards, GrahamG ___ fluid-dev mailing list fluid-dev@nongnu.org https:

Re: [fluid-dev] Reverb effect level equation and possible bug

2011-05-19 Thread Graham Goode
Just a follow up on this, a test from the jOrgan user using the SFZ sf2 player as a comparison to fluidsynth: - I repeated the same tests as fluidsynth with SFZ. To do this: - A disposition (without fluidsynth) with two "continuous filter" for the reverb (CC91) and chorus (CC93), and

[fluid-dev] Reverb effect level equation and possible bug

2011-05-17 Thread Graham Goode
Hi Guys, I communicated with David a little while ago in regard to the effect of Instrument and Preset reverb definitions in the Soundfont and the CC91 and Fluidsynth Reverb Effect Level values. This was what was eventually defined: A quick math equation: 1) we have a reverb level at the instrume

Re: [fluid-dev] Isn't it release time soon?

2011-05-03 Thread Graham Goode
Hi David, I have been using the lastest SVN code with jOrgan for the last few weeks with no hassles, so I'm really happy with what has been fixed since 1.1.3 :) If there are specific things that need to be tested please let us know. Kind regards, GrahamG _

Re: [fluid-dev] Jack Driver for Fluidsynth Windows Build

2011-04-18 Thread Graham Goode
Hi David, > Ok, I don't mind compiling in JackWeakAPI.c into FluidSynth for the > Windows build. I'm not sure how this relates to ASIO though, it seems > like an unrelated problem...? Having Jack for Windows is the solution to the current ASIO driver issue. jOrgan's libfluidsynth dll can't be dis

Re: [fluid-dev] Jack Driver for Fluidsynth Windows Build

2011-04-18 Thread Graham Goode
Hi Stéphane, The 'issue' is that the GPL requires that you are able to distribute the sourcecode with the binary, and the Stienberg ASIO SDK requires that you don't distribute the sourcecode. So you (if you're the only author of the JackRouter code) can state a license exception (like the LinuxSam

[fluid-dev] Jack Driver for Fluidsynth Windows Build

2011-04-17 Thread Graham Goode
/jackmp/common/JackWeakAPI.cpp Would it be possible for those more experienced than I am to look at this idea and see if this is the valuable way forward for windows users that I think it could be? Thanks, and kind regards, GrahamG On 4/16/11, Stéphane Letz wrote: > > Le 16 avr. 2011 à

Re: [fluid-dev] [jOrgan-user] [FS reverb level sounds]

2011-04-12 Thread Graham Goode
Hi David, Now that is it in a formulated nut shell! That does make better sense of various variables. Thanks! GrahamG On 4/12/11, David Henningsson wrote: > On 2011-04-12 12:44, Graham Goode wrote: >> Hi David, >> >> ["base reverb level" in soundfont + CC91] leve

Re: [fluid-dev] [jOrgan-user] [FS reverb level sounds]

2011-04-12 Thread Graham Goode
Hi David, ["base reverb level" in soundfont + CC91] level does not make mathematical sense to me. Base reverb level is given in % value, CC91 is 0-127. What is the conversion? (CC91/127 * base level) would seem to give us the 20% added to make the maximum of 40% in your example... So would it b

[fluid-dev] I need help with compiling Jack support for Fluidsynth using VS 2008

2011-04-11 Thread Graham Goode
Hi Guys, I'm hoping that someone more familiar with VS 2008 can help me. I have used CMake to create a VS 2008 project for Fludisynth, and used the Windows build of Jack 1.9.7 for Include and Libs. The project is created successfully, I'm able to open it in VS 2008, but when I attempt a build I ge

[fluid-dev] Windows Fluidsynth with PortAudio driver - Fails to create multiple instances of the PortAudio driver

2011-04-11 Thread Graham Goode
Hi Guys, I have finally been able to compile the SVN of fluidsynth with the recent SVN of the PortAudio WDMKS branch (with WDMKS and ASIO) [go cmake!!]. This is a great achievement for me as I have not been able to complete this without getting errors before... Now this is my problem: I use the

Re: fluidsynth on Windows Was: Re: [fluid-dev] Rerouting output

2011-03-07 Thread Graham Goode
Hi Mike, It is really six of one and half a dozen of the other when it comes to MinGW vs VS C++, as long you know how to get the dependencies available to the compiler, it is really just a matter of what works for you... Others on the list may feel differently ;) GrahamG ___

Re: fluidsynth on Windows Was: Re: [fluid-dev] Rerouting output

2011-03-07 Thread Graham Goode
Hi Mike, There is not a binary release of fluidsynth on Sourceforge other than the one contained within the Qsynth installer (as far as I know). Qsynth 3.5 comes with Fludisynth 1.1.1 (which was somewhat buggy still) so I would recommend looking into compiling it for yourself after experimenting w

Re: fluidsynth on Windows Was: Re: [fluid-dev] Rerouting output

2011-03-07 Thread Graham Goode
Hi Mike, I find it much easier to simply install the latest built Windows Binary from the Qsynth Sourceforge page... http://sourceforge.net/projects/qsynth/files/qsynth%20%28stable%29/0.3.5/qsynth-0.3.5-setup.exe/download . Then you'll have Qsynth with Fluidsynth ready to play using the default ds

Noob Question WAS Re: [fluid-dev] Rerouting output

2011-03-05 Thread Graham Goode
Hi Mike, Fluidsynth can certainly read from a Windows MIDI input interface. It might be worth looking into jOrgan (https://sourceforge.net/apps/mediawiki/jorgan/index.php?title=Installation), an application that uses fluidsynth in Windows/OS-x/Linux, or Qsynth, a standalone application GUI for flui

Re: [fluid-dev] Re: FluidSynth 1.1.1 has no sound on Win XP

2010-11-24 Thread Graham Goode
Hi Yanli, Download Rui's Qsynth 0.3.5 Windows build from http://sourceforge.net/projects/qsynth/files/qsynth%20%28stable%29/0.3.5/qsynth-0.3.5-setup.exe/download It has fluidsynth 1.1.1 bundled with it (both .exe and .dll). Hope that helps. GrahamG _

Re: [fluid-dev] Erratic behavior of Loop type '3' - Continue after release

2010-10-24 Thread Graham Goode
Hi, Thanks for the update. I thought it might be something like this... Let us know when someone has had a chance to change the subroutine so that we can get it tested in the jOrgan group. Kind regards, GrahamG ___ fluid-dev mailing list fluid-dev@no

Re: [fluid-dev] About the trac tickets

2010-10-20 Thread Graham Goode
Hi David, As mainly a 'tester' I think that having the bugs go to the Dev list would be a great idea, we'd also know when our 'testing' experience will be needed ;) GrahamG ___ fluid-dev mailing list fluid-dev@nongnu.org http://lists.nongnu.org/mailman

Re: [fluid-dev] Imminent 1.1.3 release?

2010-10-10 Thread Graham Goode
Hi David, Thanks for the reply. In regard to ASIO, I believe the PortAudio drivers have ASIO capabilities if PortAudio is configured with the correct headers, so 'native' ASIO would probably not be needed as we can get ASIO via PortAudio or Jack for Windows (only available in 32-bit)... If one w

Re: [fluid-dev] Imminent 1.1.3 release?

2010-10-09 Thread Graham Goode
Hi Bernd, Compiling a release with the ASIO drivers would require registering with Stienberg, using Jack (which has ASIO support built in) would be a simple extension of the GPL... I think. GrahamG ___ fluid-dev mailing list fluid-dev@nongnu.org http:/

Re: [fluid-dev] Imminent 1.1.3 release?

2010-10-09 Thread Graham Goode
Hi Guys, A couple of big requests related to having a release: 1) Would it be possible to have a windows build released with both dsound and jack drivers? 2) Would it also be possible to have a How-To on how to compile the windows version of fluidsynth with both dsound and jack? These requests a

[fluid-dev] Re: Erratic behavior of Loop type '3' - Continue after release

2010-09-24 Thread Graham Goode
Hi Guys, Just a quick follow up on this one. I discovered that if the loops were pure silence then the release sample would not work, but if there was a tiny bit of almost inaudible noise in the loop then everything works as expected. Is there a sub-routine that ignores pure silence? GrahamG __

[fluid-dev] Erratic behavior of Loop type '3' - Continue after release

2010-09-23 Thread Graham Goode
Hi Guys, I'm experiencing weird behavior with fluidysnth 1.1.1 and 1.1.2 when using loop type '3' - Continue after release... most of the time the release simply does not sound. Running my fingers very very fast up and down the keyboard gets them to sound, and a few sound correctly all the time, b

Re: Re: [fluid-dev] FS 1.1.2 alpha sound rendering issue

2010-09-14 Thread Graham Goode
Hi David, Bernd is testing on Windows using the dsound driver. I've done some testing of 1.1.2 in Puppy Linux (using the Jack driver) and it seems that I don't have the same issue. GrahamG ___ fluid-dev mailing list fluid-dev@nongnu.org http://lists.no

Re: [fluid-dev] FluidSynth 1.1.2 has been released!

2010-09-02 Thread Graham Goode
Hi Guys, I'd like to add a greatful thanks for the release of this version also. I had some issues with my Pizzicato organ ranks with 1.1.1 that are now completely solved when using 1.1.2. Thank you!! Is there anyone willing to create a Windows version binary release of 1.1.2 with Jack 1.9.6 supp

Re: [fluid-dev] FluidSynth 1.1.2 release planning

2010-07-16 Thread Graham Goode
Hi Guys, With Pedro's help I was able to generate an MSVC build system and succesfully build fluidsynth today. So I think that it should be ok to get rid of the winbuild directory so long as there was a small How-To available on how to setup the dependencies. Pedro's mail can be used as a draft fo

Re: [fluid-dev] FluidSynth 1.1.2 release planning

2010-07-15 Thread Graham Goode
Hi, Thanks to Pedro's help with CMake I now have a workable VS2008 project, and I get the same errors as Pedro has reported. GrahamG ___ fluid-dev mailing list fluid-dev@nongnu.org http://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] Looking for help before I start pulling out my hair

2010-07-15 Thread Graham Goode
Thanks Pedro, these instructions helped me figure out where everything needed to go. I have been able to generate a VS2008 build environment and will now give it a trial build. Thanks again, GrahamG ___ fluid-dev mailing list fluid-dev@nongnu.org http://

[fluid-dev] Looking for help before I start pulling out my hair

2010-07-15 Thread Graham Goode
Hi, So, I'm trying, again (I've been trying off and on to get this right for more than two years now), to get fluidsynth working with portaudio ASIO. I recently got the latest SVN of PortAudio building with ASIO in MSVS thanks to a new tutorial from their team, and thought I'd attempt doing the la

Re: [fluid-dev] MSVS Build in SVN is broken

2010-07-14 Thread Graham Goode
Thanks Pedro, looks like I'll take the plunge into CMake learning then... ___ fluid-dev mailing list fluid-dev@nongnu.org http://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] MSVS Build in SVN is broken

2010-07-14 Thread Graham Goode
Hi David, Sorry, I'm a technical writer not a programmer I know enough to open an MSVS project and add some dependencies and click on the build button. I'm totally lost with all the errors that are being generated... sigh. GrahamG ___ fluid-dev mai

[fluid-dev] MSVS Build in SVN is broken

2010-07-14 Thread Graham Goode
Hi Guys, I've just gotten a clean build environment with MSVS, downloaded the latest SVN and attempted a build... due to all the moving around of the files into the subdirectories the VS project seems to be very broken as it can't find anything. I like the arrangement of the directories, but I don

[fluid-dev] MSVS Build in SVN is broken

2010-07-14 Thread Graham Goode
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Re: [fluid-dev] FluidSynth 1.1.2 release planning

2010-07-14 Thread Graham Goode
Hi David, There are a lot of people using fluidsynth with jOrgan and running on laptops and older computers with below 1 Gig ram. Playin - a 60 rank virtual pipe organ very quickly eats up the available polyphony - just using 5 ranks of the Pedal, 8 ranks on the 1st manual coupled to the Pedal), a

[fluid-dev] Patches for 1.1.1

2010-06-04 Thread Graham Goode
Hi Guys, Sven Meier of the jOrgan project has made some fixes for fluidsynth 1.1.1 (Tickets 65 and 79). We as jOrgan users have his patched fluidsynth version but it looks like these have not been accepted into the SourceForge repository yet. Is there someone looking into these or is sourceforge n

[fluid-dev] Future Chorus and Reverb for fluidsynth

2009-12-06 Thread Graham Goode
Hi Guys, This is not for the 1.1.1 RC release, but perhaps more a question for 1.2 or 2.0... Will fluidsynth use the LV2 audio plugin standard? (LV2 is a simple but extensible successor of LADSPA - http://lv2plug.in/). The popular swh-plugins set is available in LV2 and has some great chorus and r

Re: [fluid-dev] More commits on the way to 1.1.1

2009-11-17 Thread Graham Goode
Josh, Just a quick work of thanks for all the work that you (and all the other guys) have done and are doing on fluidysynth. While the 1.1.0 release might have revealed some issues resulting from the thread safety work, it is also a major step forward. Having release candidate versions for the futu

Re: [fluid-dev] Pending FluidSynth 1.1.0 release

2009-10-28 Thread Graham Goode
Hi Josh, A bunch of Windows GPL and Free programs use the freeware version of Install Creator (http://www.clickteam.com/website/usa/installcreator.html). Will you be building 1.1.0 with Jackdmp support? GrahamG ___ fluid-dev mailing list fluid-dev@nongn

Re: [fluid-dev] More commits (lots of windows fixes)

2009-10-14 Thread Graham Goode
Hi Guys, I just wondered if the PortAudio drivers had been updated/tested since the Multi Core functionality was added? Also, has anyone tried a windows jack build with the latest Jack2/Jackdmp 1.9.3 (http://www.grame.fr/~letz/jackdmp.html)? Thanks for all the work that has gone into fluidsynth! Gr

MIDI Standard Specs WAS Re: [fluid-dev] Tickets, project status, and 1.1.0

2009-07-06 Thread Graham Goode
Hi, For GM1 and GM2 specs see http://en.wikipedia.org/wiki/General_MIDI, http://www.midi.org/techspecs/gm.php For GS download a Roland Sound Canvas manual from http://www.edirol.net/products/en/archives.html and see the appendix lists For XG try http://web.archive.org/web/20060926124939/http://ww

[fluid-dev] Build of fluidsynth/qsynth for Mac OS-X for a friend

2009-05-26 Thread Graham Goode
Hi, I don't use OS X (I use Windows and Linux), but I have a friend who wants to use fluidsynth on his Mac. Does anyone have a package for the Mac or could someone create a zip of their build so that I could send it to him? Preferably with Qsynth. Thanks! GrahamG Johannesburg, South Africa __

Re: [fluid-dev] Introductions and interest in FluidSynth

2009-04-13 Thread Graham Goode
Hi, Here is my introduction: My name is Graham Goode and I live in Johannesburg, South Africa. I am a Technical Writer by profession, working with software for Enterprise Resource Managment and Business Process Managment (Workflow) centered in the Microsoft world. I am not a developer. In my

[fluid-dev] Cutoff Frequency Effect

2009-03-24 Thread Graham Goode
Hi, Is there a cutoff frequency effect in Fluidsynth like the TVF Cutoff Frequency effect in Creative Cards where you set up the NRPN controller with: 176,99,1 176,98,32 and then send CC 6 to apply the cutoff filter, like so: 176,6,xxx where the xxx value ranges from 0-127? Regards, GrahamG

[fluid-dev] Command line option for Audio Device and MIDI Device (not driver) in Qsynth

2009-03-15 Thread Graham Goode
Hi, I'm now using .bat files to allow easy starting of Qsynth with particular soundfonts, but need to be able to script different virtual MIDI Devices (In From MIDI Yoke: 2, In From MIDI Yoke: 3, In From MIDI Yoke: 4) for the different soundfonts. The Qsynth --help output does not list a command

[fluid-dev] Scripting fluidsynth in Windows

2009-03-12 Thread Graham Goode
Hi, I'm currently using Pedro's build of Qsynth with PortAudio in WindowsXP with great success. I now want to create scripts to load the different soundfonts from xxx.bat files so that other users of the computer can use what I'm using without having to load new soundfonts into Qsynth everytime. Wh

[fluid-dev] ASIO Freature Request

2009-01-17 Thread Graham Goode
Hi, I was wondering if there were any plans to incorporate ASIO as one of the audio drivers available for the windows build of Linuxsampler? This would solve a lot latency of issues experienced by the virtual pipe organ group that is using fluidsynth as one of their sound sources. GrahamG __

[fluid-dev] Qsynth on Mac

2008-11-06 Thread Graham Goode
Hi, I have a friend who is using Mac to play soundfonts and he's looking for better options. Does anyone have a working fluidsynth/qsynth package for OS-X that I could email/ftp to him so that he can try this wonderful program? You can contact me off-list at [EMAIL PROTECTED] Thanks for any assi

[fluid-dev] Re: Using Qsynth 0.3.3 in Windows with MIDI Yoke

2008-08-20 Thread Graham Goode
Thanks for the response on this. It was the double space in the 'MIDI Yoke: 4' that was preventing me from getting it working with what I tried. Now I'm all set! I'm hoping to get a windows build environment put together soon so that I can begin testing 0.3.3.1. Regards, GrahamG ___

[fluid-dev] Using Qsynth 0.3.3 in Windows with MIDI Yoke

2008-08-20 Thread Graham Goode
Hi, I'm looking for information regarding the windows version of fluidsynth, particularly the use of winmidi devices. In the Qsynth 0.3.3 [bundled with fluidsynth 1.0.8 (patched)] settings screen one selects the MIDI driver - winmidi, and then there is a text box for the MIDI device. Leaving the M