Thanks Tom, I have copied your changes into the code file.
On 7/23/18, Tom M. wrote:
> fluid_synth_activate_octave_tuning(context->synth, jtuningBank,
> jtuningProgram, name, derivations, 0);
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On 7/23/18, Tom M. wrote:
> I am absolutely convinced that upstream fluidsynth can be compiled for
> Android. All you have to do is to cross compile glib and then carry on
> cross compiling fluidsynth.
http://zwyuan.github.io/2016/07/17/cross-compile-glib-for-android/
___
Awesome list, thanks!
I replaced
fluid_synth_create_octave_tuning(context->synth, jtuningBank,
jtuningProgram, (char*)name, derivations);
with
fluid_synth_activate_octave_tuning(context->synth, jtuningBank,
jtuningProgram, (char*)name, derivations, "FALSE");
And it now compiles. Will get to testi
the old 1.1.x API.
>
> You (or some programmer) must adapt the fluidsynthJNI.c to the new 2.0
> API in order to successfully compile. Almost all breaking changes are
> documented in the API docs:
> http://www.fluidsynth.org/api-unstable/index.html#NewIn2_0_0
>
> Tom
>
> Am Mo
Hi,
I'm not a programmer, but I know enough to compile and troubleshoot a little.
I build the windows versions of Fluidsynth for the jOrgan project,
using MinGW for the default Dsound version, and then Visual Studio for
the WASAPI/WDMKS/ASIO backends.
I started doing this back in 2014 with Fluid
Hi jjc
Yes, there would be great interest in this, particularly from the
jOrgan users group as many of use us use fluidsynth with the current
reverb engine.
Kind regards,
GrahamG
On 10/22/17, Ceresa Jean-Jacques wrote:
> Hello,
>
> For another application than FluidSynth i have build a reverb (
Like any other soundfont player, fluidsynth has options to activate or
deactivate the Reverb and Chorus engines during Playback, plus adjust
the amount of reverb and amount of chorus of the Playback of the
soundfont, Qsynth has a graphical representation for these options and
values.
The final amo
Adam informed us that he was using Qsynth. My assumption is that he has not
gone into the soundfont to see if these settings have been created but is just
activating the Qsynth reverb and chorus options and hearing no effect. Hence my
advice to get a soundfont editor and examine the internals of
This is probably an issue with the soundfont. Both Reverb and Chorus need
to be defined within the instrument or preset of the soundfont. Use a
soundfont editor to add the Reverb and Chorus % values to the soundfont
definition to solve this issue.
On Tuesday, September 24, 2013, Adam Majer wrote:
All of these things can be controlled via MIDI messages, so why don't you
use the amidi command line app to script the messages, and just develop
your little app to take input from your GPIOs and fire those scripts?
On Sunday, August 11, 2013, fcare...@tiscali.it wrote:
> Hello everyone,
>
> firs
Hi Dave,
If you are just looking for the Fluidsynth dll then you can use the
Windows-Fluidsynth downloads that are available from the jOrgan
sourceforge site
(http://sourceforge.net/projects/jorgan/files/fluidsynth/).
If you need Qsynth then let me know and I'll upload that for you as well.
Kind
Hi Damien,
Yes, I have successfully built fluidsynth for both 32-bit and 64-bit
Windows using the cmake system. See
http://sourceforge.net/apps/trac/fluidsynth/wiki/BuildingWithCMake :
Building on Windows section for what you need to download and
configure...
Here is what I wrote in a previous th
Hi Stephan,
Yes, I use JACK on iOS, mainly for MIDI routing.
> Anyone trying to use JACK on iOS?
>
> https://www.crudebyte.com/jack-ios/
>
> Stéphane
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Hi Jim,
Yes, you will need to install packages and configure the path and
package-config for each of the additional driver levels.
I assume that you're following the directions from here:
https://sourceforge.net/apps/trac/fluidsynth/wiki/BuildingWithCMake
and have pkg-config
(http://ftp.gnome.or
Hi,
Thanks to Matt's patch I was able to create a 1.0.8 fluidsynth.dll
that worked as expected with Miditzer.
However, 1.0.8's integration with Jack for Windows was broken, so I
went back to seeing what the differences were between 1.0.8 and 1.1.6
(where Jack for Windows works really well). The M
synthesizer fluid_synth_handle_midi_event() is NOT changed so will
>> continue to ignore such events. Only if a custom event handler is
>> installed will these events be seen (see example below).
>> I have working code for this (including appropriate garbage collection)
>>
Hi Guys,
I'm looking at doing some PortAudio / Native Jack builds of fluidsynth
for Miditzer (main code from 2006/2007) but their fluidsynth.dll
contains the following patch, which was added in order to use an
in-app MIDI file player.
I have just found this in an archive, so have not even attempt
On 11/29/2012 01:59 PM, Graham Goode wrote:
>> Hi,
>>
>> I recently built the Fluidsynth 1.1.6 25th November SVN package using
>> VS2010, with the dsound, PortAudio, and Native Jack drivers. I ran
>> into an issue with the build today that was strange - I could load a
>
Hi,
I recently built the Fluidsynth 1.1.6 25th November SVN package using
VS2010, with the dsound, PortAudio, and Native Jack drivers. I ran
into an issue with the build today that was strange - I could load a
sf2 file of 350megs in size, but when I attempt to load one just over
400megs (403megs i
Hi Chris,
Have you thought about using Jack for Windows in your Audio Chain?
I created a build of fluidsynth for jOrgan that uses the Jack Audio
Connection Kit for Windows, as well as a PortAudio - ASIO version
(separate dll downloads to keep things legal). That might be worth
trying...
https://
thank you very much...
>
> "I had to create my own definition of 'bzero'
>
> #define bzero...;"
>
> which line to put it in?
>
> Biggest thanks
> Bernd.
>
> ----- Folgende Nachricht wurde empfangen -
>
> Absender: Graham Goode
> Em
Hi,
@Antoine, PortAudio is for Linux, OS-X and Windows... and I have built
fluidsynth for Windows with PortAudio (ASIO/WDM-KS/WASAPI) in the
past.
@Bernd,
I had to create my own definition of 'bzero'
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0);
And I think that this is the unistd
Hi Aere,
The jOrgan open source project uses Fluidsynth via a JNI, so take a
look at Sven's source code for that to see if it is what you're
thinking...
http://sourceforge.net/apps/mediawiki/jorgan/index.php?title=Development
Kind regards,
GrahamG
On 10/1/12, Aere Greenway wrote:
> All:
>
> I
Hi,
I just had a look at Cydia... I didn't know that Jailbreaking a device
was considered legal, but it is!
"July 2010, when the U.S. Copyright Office declared a Digital
Millennium Copyright Act exemption making jailbreaking the iPhone
legal"
Apple says that it voids the device warranty though..
Hi,
It would seem that Mobile Apps are a different licensing ball game
that the GPL and LGPL simply can't deal with effectively. Creating an
Android app and uploading it to market.android.com also entails
agreeing to a license that it different to the GPL and so would also
'modify' the GPL terms t
It looks like in order to use the AdHoc install system you need to
collect the appropriate devices id’s and then create the appropriate
provisioning profiles for your 100 Ad hoc users. So a recompile could
conceivably be a different 100 users. I have not done this myself, but
I do have a Mac Mini w
Hi,
Just one point of correction.
The iOS SDK can be downloaded for free. The app that you compile with
it can be uploaded to your personal iOS device and 99 others, for
free. It is only when distributing the binary (via the App Store) that
you need to pay.
Quote from iOS SDK Wiki article (http:
If you're only playing Midi files then ALSA is fine. If you're playing live
& wanting to add effects or route audio into other apps then use Jackd
On Sunday, September 4, 2011, Lane Lester wrote:
> On Sun, Sep 4, 2011 at 11:06 AM, Pedro Lopez-Cabanillas <
pedro.lopez.cabanil...@gmail.com> wrote:
This is the wrong Jack. You need the Jack Audio Connection Kit. Try
installing qjackctl (the GUI) as that should add the correct Application. I
just hate it when two projects use the same name & cause confusion like
this...
GrahamG
On Sunday, September 4, 2011, Lane Lester wrote:
> On Sun, Sep 4
Hi Christian,
You are using the PortAudio driver in Fluidsynth to access ASIO, so
you will need to use the processes available in fluid_portaudio.c to
access this information.
I am not a programmer, I just know enough to compile things... so if
there is a better answer please feel free to add it
Hi,
One of the jOrgan Users (Paul Stratman) has put together a document on
using Fluidsynth's Reverb. It is an excellent presentation of what can
be done.
You can find the PDF at:
http://www.mediafire.com/?6rrmwfdgofmj9gh
It might be a good idea to capture some of this information on the Wiki.
Hi,
I'm reporting this as I have had a few requests for my VS build code folders...
I have to make a few minor changes to get PortAudio integration
compiling. The first is to include unistd.h, getopt.h, and getopt.o in
the /src folder (I get them from here
http://stackoverflow.com/questions/34181
Hi,
I am pleased to report that I have a successful compile and a working
fluidsynth library using Jack for Windows 1.9.8 with Fluidsynth 1.1.4.
One critical change was needed in fluid_jack.c, I replaced
free (jack_ports); /* free jack ports array (not the port values!) */
with :
jack_fre
Hi James,
I'll be sending the folder to you in a personal mail. This is my build
environment:
Windows XP 64-bit with VS2008
64-bit GTK+ 2.16.6 bundle
(http://ftp.gnome.org/pub/gnome/binaries/win64/gtk+/2.16/gtk+-bundle_2.16.6-20100208_win64.zip)
pkg-config 0.23-2
(http://ftp.gnome.org/pub/gn
If you can send me the patched fluid_winmidi.c I'll be able to
compile, otherwise it will have to wait until after work tonight (7 or
8 hours from now)
Kind regards,
GrahamG
On 8/11/11, David Henningsson wrote:
> On 2011-08-10 21:47, Graham Goode wrote:
>> Hi Pedro,
>>
>
Hi Pedro,
Thanks, I exchanged (DWORD) with (DWORD_PTR) and no longer get the
error with the new compile. It is late here, so I will do more testing
in the morning...
GrahamG
On 8/10/11, Pedro Lopez-Cabanillas wrote:
> Hi,
>
> On Wednesday 10 August 2011, Graham Goode wrote:
>
Hi,
I've got a successful compile using VS2008 in 64-bit environment (with
some warnings during compile, but no errors). On running
fluidsynth.exe I get this error
FluidSynth version 1.1.4
Copyright (C) 2000-2011 Peter Hanappe and others.
Distributed under the LGPL license.
SoundFont(R) is a regi
Hi Christian,
Try
http://cid-c6dd879f60fadf98.office.live.com/self.aspx/jOrgan%20Fluidsynth/fluidsynth-1.1.4-asio.zip
GrahamG
On 8/4/11, Christian Carré wrote:
> Hi
>
> I can't access to fluidsynth-1.1.4-asio.zip
> can you join the pack at this mail
>
> regards
> C
The jOrgan group are using libfluidsynth.dll with jOrgan in Windows,
so if you get jOrgan 3.14 you will get the Fludisynth 1.1.4 dll with
the default dsound driver. If you're looking to use the PortAudio
WDMKS, ASIO, or WASAPI drivers then they are available as separate
downloads from the Tutorials
Hi again,
All reports good so far. It's a Go! from the jOrgan testers :)
Is there a DEB build of 1.1.4 RC available for testing yet?
GrahamG
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Hi,
Fluidsynth 1.1.4 with PortAudio ASIO and PortAudio WDMKS builds
(Windows x86) are done and working fine on my system. They are now
being made available to others on the jOrgan forum for testing too.
So far, really good
GrahamG
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So far only good reports on the dsound driver build for windows by
jOrgan users, both 32-bit and 64-bit. I've not been well so have not
done the ASIO or WDMKS PortAudio builds.
GrahamG
On 7/30/11, David Henningsson wrote:
> On 2011-07-20 19:37, Sven Meier wrote:
>> > a "release candidate" tarba
Hi David,
In short, Yes. Create the release candidate tarball or branch and
we'll get testing. I'll be attempting another Windows PortAudio WDMKS
and PortAudio ASIO build for the windows users as Sven usually only
does the Dsound driver.
Kind regards
GrahamG
On 7/20/11, David Henningsson wrote
http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
GPL = NO
LGPL... not so sure...
On 6/3/11, Ruben Zilibowitz wrote:
> Can one distribute on the app store if you also release the source code for
> your app under the gpl?
>
> Ruben
>
> On 02/06/2011, at 3:59 AM, Pedro L
Hi Renen,
Ruben Zilibowitz has recently posted about
using fluidsynth on the iPhone (fluidsynth v1.0.9). Please contact him
for further information on how he got it to work.
Kind regards,
GrahamG
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Just a follow up on this, a test from the jOrgan user using the SFZ
sf2 player as a comparison to fluidsynth:
-
I repeated the same tests as fluidsynth with SFZ. To do this:
- A disposition (without fluidsynth) with two "continuous filter" for the
reverb (CC91) and chorus (CC93), and
Hi Guys,
I communicated with David a little while ago in regard to the effect
of Instrument and Preset reverb definitions in the Soundfont and the
CC91 and Fluidsynth Reverb Effect Level values. This was what was
eventually defined:
A quick math equation:
1) we have a reverb level at the instrume
Hi David,
I have been using the lastest SVN code with jOrgan for the last few
weeks with no hassles, so I'm really happy with what has been fixed
since 1.1.3 :) If there are specific things that need to be tested
please let us know.
Kind regards,
GrahamG
_
Hi David,
> Ok, I don't mind compiling in JackWeakAPI.c into FluidSynth for the
> Windows build. I'm not sure how this relates to ASIO though, it seems
> like an unrelated problem...?
Having Jack for Windows is the solution to the current ASIO driver
issue. jOrgan's libfluidsynth dll can't be dis
Hi Stéphane,
The 'issue' is that the GPL requires that you are able to distribute
the sourcecode with the binary, and the Stienberg ASIO SDK requires
that you don't distribute the sourcecode. So you (if you're the only
author of the JackRouter code) can state a license exception (like the
LinuxSam
/jackmp/common/JackWeakAPI.cpp
Would it be possible for those more experienced than I am to look at
this idea and see if this is the valuable way forward for windows
users that I think it could be?
Thanks, and kind regards,
GrahamG
On 4/16/11, Stéphane Letz wrote:
>
> Le 16 avr. 2011 à
Hi David,
Now that is it in a formulated nut shell! That does make better sense
of various variables.
Thanks!
GrahamG
On 4/12/11, David Henningsson wrote:
> On 2011-04-12 12:44, Graham Goode wrote:
>> Hi David,
>>
>> ["base reverb level" in soundfont + CC91] leve
Hi David,
["base reverb level" in soundfont + CC91] level does not make
mathematical sense to me.
Base reverb level is given in % value, CC91 is 0-127. What is the conversion?
(CC91/127 * base level) would seem to give us the 20% added to make
the maximum of 40% in your example...
So would it b
Hi Guys,
I'm hoping that someone more familiar with VS 2008 can help me. I have
used CMake to create a VS 2008 project for Fludisynth, and used the
Windows build of Jack 1.9.7 for Include and Libs. The project is
created successfully, I'm able to open it in VS 2008, but when I
attempt a build I ge
Hi Guys,
I have finally been able to compile the SVN of fluidsynth with the
recent SVN of the PortAudio WDMKS branch (with WDMKS and ASIO) [go
cmake!!]. This is a great achievement for me as I have not been able
to complete this without getting errors before...
Now this is my problem:
I use the
Hi Mike,
It is really six of one and half a dozen of the other when it comes to
MinGW vs VS C++, as long you know how to get the dependencies
available to the compiler, it is really just a matter of what works
for you...
Others on the list may feel differently ;)
GrahamG
___
Hi Mike,
There is not a binary release of fluidsynth on Sourceforge other than
the one contained within the Qsynth installer (as far as I know).
Qsynth 3.5 comes with Fludisynth 1.1.1 (which was somewhat buggy
still) so I would recommend looking into compiling it for yourself
after experimenting w
Hi Mike,
I find it much easier to simply install the latest built Windows
Binary from the Qsynth Sourceforge page...
http://sourceforge.net/projects/qsynth/files/qsynth%20%28stable%29/0.3.5/qsynth-0.3.5-setup.exe/download
. Then you'll have Qsynth with Fluidsynth ready to play using the
default ds
Hi Mike,
Fluidsynth can certainly read from a Windows MIDI input interface. It
might be worth looking into jOrgan
(https://sourceforge.net/apps/mediawiki/jorgan/index.php?title=Installation),
an application that uses fluidsynth in Windows/OS-x/Linux, or Qsynth,
a standalone application GUI for flui
Hi Yanli,
Download Rui's Qsynth 0.3.5 Windows build from
http://sourceforge.net/projects/qsynth/files/qsynth%20%28stable%29/0.3.5/qsynth-0.3.5-setup.exe/download
It has fluidsynth 1.1.1 bundled with it (both .exe and .dll).
Hope that helps.
GrahamG
_
Hi,
Thanks for the update. I thought it might be something like this...
Let us know when someone has had a chance to change the subroutine so
that we can get it tested in the jOrgan group.
Kind regards,
GrahamG
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Hi David,
As mainly a 'tester' I think that having the bugs go to the Dev list
would be a great idea, we'd also know when our 'testing' experience
will be needed ;)
GrahamG
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Hi David,
Thanks for the reply.
In regard to ASIO, I believe the PortAudio drivers have ASIO
capabilities if PortAudio is configured with the correct headers, so
'native' ASIO would probably not be needed as we can get ASIO via
PortAudio or Jack for Windows (only available in 32-bit)...
If one w
Hi Bernd,
Compiling a release with the ASIO drivers would require registering
with Stienberg, using Jack (which has ASIO support built in) would be
a simple extension of the GPL... I think.
GrahamG
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Hi Guys,
A couple of big requests related to having a release:
1) Would it be possible to have a windows build released with both
dsound and jack drivers?
2) Would it also be possible to have a How-To on how to compile the
windows version of fluidsynth with both dsound and jack?
These requests a
Hi Guys,
Just a quick follow up on this one.
I discovered that if the loops were pure silence then the release
sample would not work, but if there was a tiny bit of almost inaudible
noise in the loop then everything works as expected. Is there a
sub-routine that ignores pure silence?
GrahamG
__
Hi Guys,
I'm experiencing weird behavior with fluidysnth 1.1.1 and 1.1.2 when
using loop type '3' - Continue after release... most of the time the
release simply does not sound. Running my fingers very very fast up
and down the keyboard gets them to sound, and a few sound correctly
all the time, b
Hi David,
Bernd is testing on Windows using the dsound driver. I've done some
testing of 1.1.2 in Puppy Linux (using the Jack driver) and it seems
that I don't have the same issue.
GrahamG
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Hi Guys,
I'd like to add a greatful thanks for the release of this version also. I
had some issues with my Pizzicato organ ranks with 1.1.1 that are now
completely solved when using 1.1.2. Thank you!!
Is there anyone willing to create a Windows version binary release of 1.1.2
with Jack 1.9.6 supp
Hi Guys,
With Pedro's help I was able to generate an MSVC build system and
succesfully build fluidsynth today. So I think that it should be ok to
get rid of the winbuild directory so long as there was a small How-To
available on how to setup the dependencies. Pedro's mail can be used
as a draft fo
Hi,
Thanks to Pedro's help with CMake I now have a workable VS2008
project, and I get the same errors as Pedro has reported.
GrahamG
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Thanks Pedro, these instructions helped me figure out where everything
needed to go. I have been able to generate a VS2008 build environment
and will now give it a trial build.
Thanks again,
GrahamG
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Hi,
So, I'm trying, again (I've been trying off and on to get this right
for more than two years now), to get fluidsynth working with portaudio
ASIO. I recently got the latest SVN of PortAudio building with ASIO in
MSVS thanks to a new tutorial from their team, and thought I'd attempt
doing the la
Thanks Pedro, looks like I'll take the plunge into CMake learning then...
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Hi David,
Sorry, I'm a technical writer not a programmer I know enough to
open an MSVS project and add some dependencies and click on the build
button. I'm totally lost with all the errors that are being
generated... sigh.
GrahamG
___
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Hi Guys,
I've just gotten a clean build environment with MSVS, downloaded the
latest SVN and attempted a build... due to all the moving around of
the files into the subdirectories the VS project seems to be very
broken as it can't find anything. I like the arrangement of the
directories, but I don
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Hi David,
There are a lot of people using fluidsynth with jOrgan and running on
laptops and older computers with below 1 Gig ram. Playin - a 60 rank
virtual pipe organ very quickly eats up the available polyphony - just
using 5 ranks of the Pedal, 8 ranks on the 1st manual coupled to the
Pedal), a
Hi Guys,
Sven Meier of the jOrgan project has made some fixes for fluidsynth
1.1.1 (Tickets 65 and 79). We as jOrgan users have his patched
fluidsynth version but it looks like these have not been accepted into
the SourceForge repository yet. Is there someone looking into these or
is sourceforge n
Hi Guys,
This is not for the 1.1.1 RC release, but perhaps more a question for
1.2 or 2.0...
Will fluidsynth use the LV2 audio plugin standard? (LV2 is a simple
but extensible successor of LADSPA - http://lv2plug.in/). The popular
swh-plugins set is available in LV2 and has some great chorus and
r
Josh,
Just a quick work of thanks for all the work that you (and all the
other guys) have done and are doing on fluidysynth. While the 1.1.0
release might have revealed some issues resulting from the thread
safety work, it is also a major step forward. Having release candidate
versions for the futu
Hi Josh,
A bunch of Windows GPL and Free programs use the freeware version of
Install Creator
(http://www.clickteam.com/website/usa/installcreator.html).
Will you be building 1.1.0 with Jackdmp support?
GrahamG
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Hi Guys,
I just wondered if the PortAudio drivers had been updated/tested since
the Multi Core functionality was added?
Also, has anyone tried a windows jack build with the latest
Jack2/Jackdmp 1.9.3 (http://www.grame.fr/~letz/jackdmp.html)?
Thanks for all the work that has gone into fluidsynth!
Gr
Hi,
For GM1 and GM2 specs see http://en.wikipedia.org/wiki/General_MIDI,
http://www.midi.org/techspecs/gm.php
For GS download a Roland Sound Canvas manual from
http://www.edirol.net/products/en/archives.html and see the appendix
lists
For XG try
http://web.archive.org/web/20060926124939/http://ww
Hi,
I don't use OS X (I use Windows and Linux), but I have a friend who
wants to use fluidsynth on his Mac. Does anyone have a package for the
Mac or could someone create a zip of their build so that I could send
it to him? Preferably with Qsynth.
Thanks!
GrahamG
Johannesburg, South Africa
__
Hi,
Here is my introduction:
My name is Graham Goode and I live in Johannesburg, South Africa. I am
a Technical Writer by profession, working with software for Enterprise
Resource Managment and Business Process Managment (Workflow) centered
in the Microsoft world. I am not a developer.
In my
Hi,
Is there a cutoff frequency effect in Fluidsynth like the TVF Cutoff
Frequency effect in Creative Cards where you set up the NRPN
controller with:
176,99,1
176,98,32
and then send CC 6 to apply the cutoff filter, like so:
176,6,xxx
where the xxx value ranges from 0-127?
Regards,
GrahamG
Hi,
I'm now using .bat files to allow easy starting of Qsynth with
particular soundfonts, but need to be able to script different virtual
MIDI Devices (In From MIDI Yoke: 2, In From MIDI Yoke: 3, In From
MIDI Yoke: 4) for the different soundfonts. The Qsynth --help output
does not list a command
Hi,
I'm currently using Pedro's build of Qsynth with PortAudio in
WindowsXP with great success. I now want to create scripts to load the
different soundfonts from xxx.bat files so that other users of the
computer can use what I'm using without having to load new soundfonts
into Qsynth everytime. Wh
Hi,
I was wondering if there were any plans to incorporate ASIO as one of
the audio drivers available for the windows build of Linuxsampler? This
would solve a lot latency of issues experienced by the virtual pipe
organ group that is using fluidsynth as one of their sound sources.
GrahamG
__
Hi,
I have a friend who is using Mac to play soundfonts and he's looking
for better options. Does anyone have a working fluidsynth/qsynth
package for OS-X that I could email/ftp to him so that he can try this
wonderful program?
You can contact me off-list at [EMAIL PROTECTED]
Thanks for any assi
Thanks for the response on this. It was the double space in the 'MIDI
Yoke: 4' that was preventing me from getting it working with what I
tried. Now I'm all set! I'm hoping to get a windows build environment
put together soon so that I can begin testing 0.3.3.1.
Regards,
GrahamG
___
Hi,
I'm looking for information regarding the windows version of
fluidsynth, particularly the use of winmidi devices. In the Qsynth
0.3.3 [bundled with fluidsynth 1.0.8 (patched)] settings screen one
selects the MIDI driver - winmidi, and then there is a text box for
the MIDI device. Leaving the M
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