Re: [fluid-dev] FluidSynth on Unity (.dll issues)

2020-07-15 Thread Jon Y
Hi Tom, Using a dependency walker helped me find the necessary dependencies. Thank you From: Tom M. Sent: July 15, 2020 9:18 AM To: Jon Y ; FluidSynth mailing list Subject: Re: [fluid-dev] FluidSynth on Unity (.dll issues) Copying only libfluidsynth-2.dll to Un

Re: [fluid-dev] FluidSynth on Unity (.dll issues)

2020-07-15 Thread Tom M. via fluid-dev
Copying only libfluidsynth-2.dll to Unity's plugin folder is not enough. All of fluidsynth's dependencies must be present in this directory as well (or alternatively in any of the directories specified by %PATH%). You can use the dependency walker to find out which dependency dlls of libfludsynt

Re: [fluid-dev] FluidSynth on Unity (.dll issues)

2020-07-15 Thread Ceresa Jean-Jacques
Hi, 1)For loading .sf2 soundfont files,  libfluidsynth-2.dll requires only libglib-2.0-0.dll, libgthread-2.0-0.dll. That's it. 2)If you intend to use libfluidsynth-2.dll for rendering MIDI file(s) to any audio file(s) format other then raw (i.e WAV,FLAC...), additional libsndfile-1.dll will be

[fluid-dev] FluidSynth on Unity (.dll issues)

2020-07-15 Thread Jon Y
Hi, I am building a Unity app and want to use fluidsynth to play .sf2 audio (windows 10 64bit). For a c# binding I use nfluidsynth. I add libfluidsynth-2.dll to the plugins folder in Unity - however I get the following error: "Failed to load libfluid