Hi,

I am building a Unity app and want to use fluidsynth to play .sf2 audio 
(windows 10 64bit).

For a c# binding I use nfluidsynth<https://github.com/atsushieno/nfluidsynth>.

I add libfluidsynth-2.dll to the plugins folder in Unity - however I get the 
following error:

"Failed to load libfluidsyth-2.dll because one or more of its dependencies 
could not be loaded"

Do I need to add additional .dll files to my Unity project?

I wrote on the nfluidsynth github 
<https://github.com/atsushieno/nfluidsynth/issues/8> with some more details.

this question on Stackoverflow. 
<https://stackoverflow.com/questions/62906913/fluidsynth-on-unity-how-to-add-dll-files>

Thanks!
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