Hi, I am building a Unity app and want to use fluidsynth to play .sf2 audio (windows 10 64bit).
For a c# binding I use nfluidsynth<https://github.com/atsushieno/nfluidsynth>. I add libfluidsynth-2.dll to the plugins folder in Unity - however I get the following error: "Failed to load libfluidsyth-2.dll because one or more of its dependencies could not be loaded" Do I need to add additional .dll files to my Unity project? I wrote on the nfluidsynth github <https://github.com/atsushieno/nfluidsynth/issues/8> with some more details. this question on Stackoverflow. <https://stackoverflow.com/questions/62906913/fluidsynth-on-unity-how-to-add-dll-files> Thanks!
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