Hi, 1)For loading .sf2 soundfont files, libfluidsynth-2.dll requires only libglib-2.0-0.dll, libgthread-2.0-0.dll. That's it.
2)If you intend to use libfluidsynth-2.dll for rendering MIDI file(s) to any audio file(s) format other then raw (i.e WAV,FLAC...), additional libsndfile-1.dll will be required. Of course in case 2, this libfluidsynth-2.dll will have been compiled with libsndfile option (using CMake). >"Failed to load libfluidsyth-2.dll because one or more of its dependencies >could not be loaded" This is a vague message. Lauching fluidsynth.exe console application (calling libfluidsynth-2.dll) should display the exact name of missing .dll(s) (if any). jjc. > Message du 15/07/20 14:56 > De : "Jon Y" > A : "fluid-dev@nongnu.org" > Copie à : > Objet : [fluid-dev] FluidSynth on Unity (.dll issues) > > Hi, > > I am building a Unity app and want to use fluidsynth to play .sf2 audio > (windows 10 64bit). > > For a c# binding I use nfluidsynth. > I add libfluidsynth-2.dll to the plugins folder in Unity - however I get the following error: > > "Failed to load libfluidsyth-2.dll because one or more of its dependencies > could not be loaded" > > Do I need to add additional .dll files to my Unity project? > > I wrote on the nfluidsynth github with some more details. > > this question on Stackjava-script. > > Thanks! > _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev
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