Hi,

1)For loading .sf2 soundfont files,  libfluidsynth-2.dll requires only 
libglib-2.0-0.dll, libgthread-2.0-0.dll. That's it.

2)If you intend to use libfluidsynth-2.dll for rendering MIDI file(s) to any 
audio file(s) format other then raw (i.e WAV,FLAC...), additional 
libsndfile-1.dll will be required.
   Of course in case 2, this libfluidsynth-2.dll will have been compiled with 
libsndfile option (using CMake).

 

>"Failed to load libfluidsyth-2.dll because one or more of its dependencies 
>could not be loaded" 

This is a vague message. Lauching fluidsynth.exe console application (calling 
libfluidsynth-2.dll) should display the exact name of missing .dll(s) (if any).

jjc.

> Message du 15/07/20 14:56
> De : "Jon Y" 
> A : "fluid-dev@nongnu.org" 
> Copie à : 
> Objet : [fluid-dev] FluidSynth on Unity (.dll issues)
> 
>
Hi,
> 
> I am building a Unity app and want to use fluidsynth to play .sf2 audio 
> (windows 10 64bit). 
>

> For a c# binding I use nfluidsynth.

>
I add libfluidsynth-2.dll to the plugins folder in Unity - however I get the 
following error:
> 
> "Failed to load libfluidsyth-2.dll because one or more of its dependencies 
> could not be loaded" 
> 
> Do I need to add additional .dll files to my Unity project? 
>

> I wrote on the nfluidsynth github with some more details. 
>

>
this question on Stackjava-script. 
>   
>
Thanks!
>



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