Re: [fluid-dev] Another application using FluidSynth announced

2011-09-06 Thread Matt Giuca
> I would agree that an official stance from the project would be a good > thing. As it stands, we don't have a legal entity owning all the code, and > I'm hesitant to try to assemble one given the difficulties collecting > copyright assignments for both past and future contributors. > Therefore, t

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-06 Thread David Henningsson
On 09/07/2011 03:21 AM, Matt Giuca wrote: This issue has come up several times on the mailing list. It might be helpful to have a statement on the FluidSynth trac page explaining the project's position on use of the software in the Apple App Store, and similar restricted environments. There is a

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread Pedro Lopez-Cabanillas
On Wednesday 07 September 2011, David Henningsson wrote: > OpenSuse: > Directory: /usr/share/sounds/sf2 > File: N/A, but can be set by user through a SOUNDFONT_FILES environment > variable It is not an environment variable. It is a shell script variable, used by an init script that sources a co

Re: [fluid-dev] Defining a standard directory for soundfonts

2011-09-06 Thread Ebrahim Mayat
On Sep 7, 2011, at 12:42 AM, David Henningsson wrote: Ok, good point. Maybe there are a usage cases for both? Thanks also to Pedro and Orcan for looking up the current situation in major distros. Let me summarise: Debian (and derivatives such as Ubuntu): Directory: /usr/share/sounds/sf2 Fil

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread David Henningsson
On 09/06/2011 08:29 PM, Stefan Kost wrote: On 09/06/11 15:39, David Henningsson wrote: On 09/06/2011 12:24 PM, Matt Giuca wrote: That's a good idea. That way, you would be able to just type 'fluidsynth' to play a song. Can I also recommend having a standard environment variable SOUNDFONTPATH o

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread Matt Giuca
> David: > But I'm not completely sure about the SOUNDFONTPATH thing - how would that > be used? Is that just to make people write foo.sf2 instead of > /usr/share/soundfonts/foo.sf2? It still wouldn't give FluidSynth itself > something to load as fallback. Oh I see. I thought you were suggesting a

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-06 Thread Matt Giuca
This issue has come up several times on the mailing list. It might be helpful to have a statement on the FluidSynth trac page explaining the project's position on use of the software in the Apple App Store, and similar restricted environments. There is already an FAQ question about this: http://so

[fluid-dev] Another application using FluidSynth announced

2011-09-06 Thread Pedro Lopez-Cabanillas
I've just found this on YouTube. It is for iPad. http://www.youtube.com/watch?v=jJcRNr5pAKk http://www.youtube.com/watch?v=dDkw7w1oJk8 http://www.rouetproduction.com I wonder how are they going to manage the release in the AppStore respecting the LGPL license terms. Anybody knows this people? R

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread Stefan Kost
On 09/06/11 15:39, David Henningsson wrote: > On 09/06/2011 12:24 PM, Matt Giuca wrote: >> That's a good idea. That way, you would be able to just type >> 'fluidsynth' to play a song. >> >> Can I also recommend having a standard environment variable >> SOUNDFONTPATH or similar which contains a colo

[fluid-dev] Default audio driver (was Re: First Try Failure)

2011-09-06 Thread Pedro Lopez-Cabanillas
On Sunday 04 September 2011, Matt Giuca wrote: > I have never got FluidSynth working with Jack. I usually run fluidsynth with -a pulseaudio, but compile it with jack support as well. In this case, it defaults to jack when I don't set the -a argument explicitly. This my be uncomfortable for me, b

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread Pedro Lopez-Cabanillas
On Tuesday 06 September 2011, David Henningsson wrote: > On 09/06/2011 12:24 PM, Matt Giuca wrote: > > That's a good idea. That way, you would be able to just type > > 'fluidsynth' to play a song. > > > > Can I also recommend having a standard environment variable > > SOUNDFONTPATH or similar which

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread Orcan Ogetbil
On Tue, Sep 6, 2011 at 9:39 AM, David Henningsson wrote: > On 09/06/2011 12:24 PM, Matt Giuca wrote: >> >> That's a good idea. That way, you would be able to just type >> 'fluidsynth' to play a song. >> >> Can I also recommend having a standard environment variable >> SOUNDFONTPATH or similar which

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread David Henningsson
On 09/06/2011 12:24 PM, Matt Giuca wrote: That's a good idea. That way, you would be able to just type 'fluidsynth' to play a song. Can I also recommend having a standard environment variable SOUNDFONTPATH or similar which contains a colon-separated (semicolon on Windows) list of paths to search

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread Matt Giuca
>> Question is whether this stuff should actually be in FluidSynth or in >> its clients. If the client does not specify a soundfont on the command >> line, it might be that he/she wants to load it as a shell command. >> Maybe yet another switch --load-default-soundfont (and corresponding >> API thi

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread Stefan Kost
On 09/06/11 12:06, David Henningsson wrote: > On 09/05/2011 09:31 AM, Stefan Kost wrote: >> On 09/04/11 19:40, Lane Lester wrote: >>> Thanks for all your help, guys. >>> >>> It looks like QSynth is working OK, but I don't see any way to tell it >>> what file to play! >> btw. you should be able to p

Re: [fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread Matt Giuca
That's a good idea. That way, you would be able to just type 'fluidsynth ' to play a song. Can I also recommend having a standard environment variable SOUNDFONTPATH or similar which contains a colon-separated (semicolon on Windows) list of paths to search for soundfonts. That would be similar to L

[fluid-dev] Defining a standard directory for soundfonts Was: First Try Failure

2011-09-06 Thread David Henningsson
On 09/05/2011 09:31 AM, Stefan Kost wrote: On 09/04/11 19:40, Lane Lester wrote: Thanks for all your help, guys. It looks like QSynth is working OK, but I don't see any way to tell it what file to play! btw. you should be able to play midi files in totem/rythmbox (if you have gstreamer0.10-plu