This issue has come up several times on the mailing list. It might be helpful to have a statement on the FluidSynth trac page explaining the project's position on use of the software in the Apple App Store, and similar restricted environments.
There is already an FAQ question about this: http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ but it isn't very prominently linked (I found it via searching the mailing list archives), and it doesn't give a lot of information or reasoning. Would it be prudent to: 1. Display a link on the front page titled "Can I use FluidSynth in an iOS app on Apple's App Store?" which links to the LicensingFAQ, and 2. Update the LicensingFAQ with more information, going into details about the incompatibilities between the LGPL and App Store terms, and highlighting the grey areas. I would be happy to help draft such wording. At the end of the day, people are going to be releasing software into the app store which uses FluidSynth, and the project leaders will need to decide what action to take. First, would you ignore it, or ask the app author to cease and desist? Second, if they refuse, would you a) report it to gpl-violations.org and let them deal with it, b) report it to Apple and let them deal with it, c) I suppose, take them to court (I doubt anybody wants to go that far). The FAQ could outline the project's position on the matter (regardless of what the license says, whether you are generally happy with people using FS in the App Store, or whether this would be considered to be "not in the spirit" of open source by the people who wrote FS). I'm trying not to influence that decision because I'm not actually a FS author. _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev