On Mon, Apr 16, 2007 at 01:23:01PM +0800, Rogelio Serrano wrote:
>
> what about matrox? i have a couple of second hand 16mb g400's. maybe
> mesa3d can run on it standalone after a couple of months of hacking?
>
I have used dri without X on my radeon 7500 card using miniglx.
I was using glut whic
On 4/16/07, Dave Airlie <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > 1.) in how many files/ how big that driver (just OpenGL) is at the end?
> > (scitech OpenGL driver is one file, 800kb and thats all you need, beside
> > the OpenGL app you want to run)
>
> No. we give you the source code, scitech se
>
>
>
> 1.) in how many files/ how big that driver (just OpenGL) is at the end?
> (scitech OpenGL driver is one file, 800kb and thats all you need, beside
> the OpenGL app you want to run)
No. we give you the source code, scitech seem to give you a binary. I
assume scitech isn't hardware accele
hi,
can you please tell me,
is it possible to build something like this with some of your
drivers(fbdev/DRI)?
myOS - Linux based OpenGL development system without X
Minimalistic GNU/Linux system, stripped down of everything, but core necessary
files to compile and run OpenGL/C code. It has si
On May 17, 05 23:13:07 +0200, Jerome Glisse wrote:
> Sorry but what is exactly xen (googling give me pointless informations
> i think...). :)
The next generation virtualization support. Something like user mode
linux, just much more performant.
See it like vanderpool, with the difference that you
On 5/17/05, Jacob Gorm Hansen <[EMAIL PROTECTED]> wrote:
> What is the big benefit of elg over normal OpenGL? I heard that it does
> not have display lists which is a bit of a shame.
EGL here is almost only used to provide ala GL mode & initialization
for the graphic card. With this implementation
On 5/17/05, Jacob Gorm Hansen <[EMAIL PROTECTED]> wrote:
> hi,
>
> this is probably a FAQ, but I was wondering if at this stage it is
> possible to get an accelerated OpenGL app running in Linux, without
> having X?
>
> Basically, I have implemented a dedicated display system for Xen (quite
> sim
hi,
this is probably a FAQ, but I was wondering if at this stage it is
possible to get an accelerated OpenGL app running in Linux, without
having X?
Basically, I have implemented a dedicated display system for Xen (quite
similar in spirit to Quartz on OSX), so I do not need X, and since I am
a
otherside wrote:
Jens Owen wrote:
otherside wrote:
is there a way to do that ?
just open a screen (monitor) and then write to it.
i try to write a little library which opens the screen so you can
draw some polygons to it.
will DRI help me to do it ?
Tom,
OpenGL needs to be bound to some type
Jens Owen wrote:
otherside wrote:
is there a way to do that ?
just open a screen (monitor) and then write to it.
i try to write a little library which opens the screen so you can
draw some polygons to it.
will DRI help me to do it ?
Tom,
OpenGL needs to be bound to some type of drawing surfac
On Tue, Mar 18, 2003 at 05:46:55PM +0100, otherside wrote:
> is there a way to do that ?
> just open a screen (monitor) and then write to it.
> i try to write a little library which opens the screen so you can draw
> some polygons to it.
> will DRI help me to do it ?
Without a framebuffer, you ar
otherside wrote:
is there a way to do that ?
just open a screen (monitor) and then write to it.
i try to write a little library which opens the screen so you can draw
some polygons to it.
will DRI help me to do it ?
Tom,
OpenGL needs to be bound to some type of drawing surface (see glx, wgl
and
is there a way to do that ?
just open a screen (monitor) and then write to it.
i try to write a little library which opens the screen so you can draw
some polygons to it.
will DRI help me to do it ?
thanks
tom
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