Re: OpenGL without X?

2007-04-16 Thread Sean D'Epagnier
On Mon, Apr 16, 2007 at 01:23:01PM +0800, Rogelio Serrano wrote: > > what about matrox? i have a couple of second hand 16mb g400's. maybe > mesa3d can run on it standalone after a couple of months of hacking? > I have used dri without X on my radeon 7500 card using miniglx. I was using glut whic

Re: OpenGL without X?

2007-04-15 Thread Rogelio Serrano
On 4/16/07, Dave Airlie <[EMAIL PROTECTED]> wrote: > > > > > > > > 1.) in how many files/ how big that driver (just OpenGL) is at the end? > > (scitech OpenGL driver is one file, 800kb and thats all you need, beside > > the OpenGL app you want to run) > > No. we give you the source code, scitech se

Re: OpenGL without X?

2007-04-15 Thread Dave Airlie
> > > > 1.) in how many files/ how big that driver (just OpenGL) is at the end? > (scitech OpenGL driver is one file, 800kb and thats all you need, beside > the OpenGL app you want to run) No. we give you the source code, scitech seem to give you a binary. I assume scitech isn't hardware accele

OpenGL without X?

2007-04-15 Thread ZeAtShuttle
hi, can you please tell me, is it possible to build something like this with some of your drivers(fbdev/DRI)? myOS - Linux based OpenGL development system without X Minimalistic GNU/Linux system, stripped down of everything, but core necessary files to compile and run OpenGL/C code. It has si

Re: OpenGL without X

2005-05-18 Thread Matthias Hopf
On May 17, 05 23:13:07 +0200, Jerome Glisse wrote: > Sorry but what is exactly xen (googling give me pointless informations > i think...). :) The next generation virtualization support. Something like user mode linux, just much more performant. See it like vanderpool, with the difference that you

Re: OpenGL without X

2005-05-17 Thread Jerome Glisse
On 5/17/05, Jacob Gorm Hansen <[EMAIL PROTECTED]> wrote: > What is the big benefit of elg over normal OpenGL? I heard that it does > not have display lists which is a bit of a shame. EGL here is almost only used to provide ala GL mode & initialization for the graphic card. With this implementation

Re: OpenGL without X

2005-05-17 Thread Jerome Glisse
On 5/17/05, Jacob Gorm Hansen <[EMAIL PROTECTED]> wrote: > hi, > > this is probably a FAQ, but I was wondering if at this stage it is > possible to get an accelerated OpenGL app running in Linux, without > having X? > > Basically, I have implemented a dedicated display system for Xen (quite > sim

OpenGL without X

2005-05-17 Thread Jacob Gorm Hansen
hi, this is probably a FAQ, but I was wondering if at this stage it is possible to get an accelerated OpenGL app running in Linux, without having X? Basically, I have implemented a dedicated display system for Xen (quite similar in spirit to Quartz on OSX), so I do not need X, and since I am a

Re: [Dri-devel] using opengl without X or framebuffer

2003-03-19 Thread Jens Owen
otherside wrote: Jens Owen wrote: otherside wrote: is there a way to do that ? just open a screen (monitor) and then write to it. i try to write a little library which opens the screen so you can draw some polygons to it. will DRI help me to do it ? Tom, OpenGL needs to be bound to some type

Re: [Dri-devel] using opengl without X or framebuffer

2003-03-19 Thread otherside
Jens Owen wrote: otherside wrote: is there a way to do that ? just open a screen (monitor) and then write to it. i try to write a little library which opens the screen so you can draw some polygons to it. will DRI help me to do it ? Tom, OpenGL needs to be bound to some type of drawing surfac

Re: [Dri-devel] using opengl without X or framebuffer

2003-03-18 Thread Philip Brown
On Tue, Mar 18, 2003 at 05:46:55PM +0100, otherside wrote: > is there a way to do that ? > just open a screen (monitor) and then write to it. > i try to write a little library which opens the screen so you can draw > some polygons to it. > will DRI help me to do it ? Without a framebuffer, you ar

Re: [Dri-devel] using opengl without X or framebuffer

2003-03-18 Thread Jens Owen
otherside wrote: is there a way to do that ? just open a screen (monitor) and then write to it. i try to write a little library which opens the screen so you can draw some polygons to it. will DRI help me to do it ? Tom, OpenGL needs to be bound to some type of drawing surface (see glx, wgl and

[Dri-devel] using opengl without X or framebuffer

2003-03-18 Thread otherside
is there a way to do that ? just open a screen (monitor) and then write to it. i try to write a little library which opens the screen so you can draw some polygons to it. will DRI help me to do it ? thanks tom --- This SF.net email is sponsore