On Wed, Feb 13, 2002 at 03:23:40AM +, Michael wrote:
> On Tue, Feb 12, 2002 at 07:32:27PM -0700, Brian Paul wrote:
> > I've updated the Mesa/demos/multiarb.c demo to exercise up to 8 texture
> > units. It's nothing too fancy, but give it a try (grab it from Mesa CVS).
>
> Cool. Thanks, that
Michael wrote:
>
> On Tue, Feb 12, 2002 at 07:32:27PM -0700, Brian Paul wrote:
> > I've updated the Mesa/demos/multiarb.c demo to exercise up to 8 texture
> > units. It's nothing too fancy, but give it a try (grab it from Mesa CVS).
>
> Cool. Thanks, that works (and gives me something I know wo
On Tue, Feb 12, 2002 at 05:52:47PM -0800, Ian Romanick wrote:
> On Wed, Feb 13, 2002 at 01:18:43AM +, Michael wrote:
>
> > Here's a first stab at the Radeon 3rd texture unit for testing, comments,
> > flames etc.
>
> Congrats! Nice to see come cool stuff done. :)
Thanks.
> Shouldn't this
On Tue, Feb 12, 2002 at 07:32:27PM -0700, Brian Paul wrote:
> I've updated the Mesa/demos/multiarb.c demo to exercise up to 8 texture
> units. It's nothing too fancy, but give it a try (grab it from Mesa CVS).
Cool. Thanks, that works (and gives me something I know works to add Fog
specular and
Ian Romanick wrote:
>
> On Wed, Feb 13, 2002 at 01:18:43AM +, Michael wrote:
>
> > Here's a first stab at the Radeon 3rd texture unit for testing, comments,
> > flames etc.
>
> Congrats! Nice to see come cool stuff done. :)
>
> > --- radeon_context.c 6 Nov 2001 16:47:17 - 1.6.6
Michael wrote:
>
> Here's a first stab at the Radeon 3rd texture unit for testing, comments, flames etc.
>
> I'm currently testing this and I'll probably make some of the 0,1,2's
> into loops as I do that, but if anyone has a pile of 3 texture demos
> they were itching to run... :o)
>
> I've no
On Wed, Feb 13, 2002 at 01:18:43AM +, Michael wrote:
> Here's a first stab at the Radeon 3rd texture unit for testing, comments,
> flames etc.
Congrats! Nice to see come cool stuff done. :)
> --- radeon_context.c 6 Nov 2001 16:47:17 - 1.6.6.4
> +++ radeon_context.c 13 Feb 2002
...and I thought I was good at changing the subject...
--
Michael.
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Here's a first stab at the Radeon 3rd texture unit for testing, comments, flames etc.
I'm currently testing this and I'll probably make some of the 0,1,2's
into loops as I do that, but if anyone has a pile of 3 texture demos
they were itching to run... :o)
I've not found much to test it with.
I
Darryl,
On 2002.03.02 01:05 Darryl Cording wrote:
>
>
> Hi Jose,
>
>>
>> ...
>>
>
> I am using the source code and was wondering if I could simply unpack
> the mach64 branch over the top of a X4.2 tree
> and still get a working system after a compile. I tried it and it seemed
> to compile O
On 2002.02.27 03:38 Darryl Cording wrote:
> G'Day,
>
> I have been playing around with the mach64 driver and was wondering if
> the driver will
> work in an X4.2 tree? or are the differences between the versions to
> great and will require
> specific porting of the mach64 code??
>
> regards
G'Day,
I have been playing around with the mach64 driver and was wondering if
the driver will
work in an X4.2 tree? or are the differences between the versions to
great and will require
specific porting of the mach64 code??
regards
Darryl
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