Ian Romanick wrote:
> 
> On Wed, Feb 13, 2002 at 01:18:43AM +0000, Michael wrote:
> 
> > Here's a first stab at the Radeon 3rd texture unit for testing, comments,
> > flames etc.
> 
> Congrats!  Nice to see come cool stuff done. :)
> 
> > --- radeon_context.c  6 Nov 2001 16:47:17 -0000       1.6.6.4
> > +++ radeon_context.c  13 Feb 2002 00:43:06 -0000
> > @@ -323,7 +323,8 @@ radeonCreateContext( Display *dpy, const
> >        ctx->Const.MaxTextureLevels = 9; /* 256x256 */
> >     }
> >
> > -   ctx->Const.MaxTextureUnits = 2;
> > +   ctx->Const.MaxTextureLevels = 12; /* 2048x2048 */
> > +   ctx->Const.MaxTextureUnits = 3;
> >     ctx->Const.MaxTextureMaxAnisotropy = 16.0;
> 
> Shouldn't this use the defines from radeon_drm.h (or radeon_sarea.h)?

I don't really mind.

> > --- radeon_vb.c       5 Dec 2001 11:52:33 -0000       1.5.6.6
> > +++ radeon_vb.c       13 Feb 2002 00:43:09 -0000
> > @@ -61,8 +61,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
> >  #define RADEON_SPEC_BIT              0x08
> >  #define RADEON_TEX0_BIT              0x10
> >  #define RADEON_TEX1_BIT              0x20
> > -#define RADEON_PTEX_BIT              0x40
> > -#define RADEON_MAX_SETUP     0x80
> > +#define RADEON_TEX2_BIT              0x40
> > +#define RADEON_PTEX_BIT              0x80
> > +#define RADEON_MAX_SETUP     0xff
> 
> I don't think that it will, but does changing the value of RADEON_PTEX_BIT
> present a compatability problem?  I don't think this value of
> RADEON_MAX_SETUP is correct.  It should be 0x100, not 0xff.

No compatibility issue, you're right about 0x100.

> Other than that, the patch looks pretty good to me.  Of course, converting
> some of the code to loops would be nice, I don't think it's a huge issue.
> It would only really be to help out with the R200+ support.  Can the R200
> even use 6 textures w/o using shader programs (vertex or fragment)?

Don't know - haven't really looked at the spec.  But yes, loops make sense
above a small number of texunits.

Keith

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