I've been reading the state and dma code. I have some questions.
> The intention is to instead use
> a pool of private buffers not mapped to userspace (rather than continually
> unmapping and mapping client buffers). The part that is missing (and
> preventing us from merging with the trunk) is
The tdfx_dri.so generated by the trunk doesn't include some of the common
driver code. It will build, but _mesa_init_driver_functions() is undefined
in the resulting library, so the dlopen fails and direct rendering is
disabled.
The attached patch fixes this.
--- lib/GL/mesa/drivers/dri/tdfx/I
--- Steve Holland <[EMAIL PROTECTED]> wrote:
> My apologies for being horribly slow to respond.
> The mode switching problem occurs with bpp=24 (bpp=32 didn't work at
> all
> for me). Hardware is SuperSavage/IXC SDR (ThinkPad T23).
> I do get the message:
>(==) SAVAGE(0): Using video BIOS to
My apologies for being horribly slow to respond.
The mode switching problem occurs with bpp=24 (bpp=32 didn't work at all
for me). Hardware is SuperSavage/IXC SDR (ThinkPad T23).
I do get the message:
(==) SAVAGE(0): Using video BIOS to set modes
But I get this regardless of whether I have the
so what do i do?
--- On Wed 03/10, Michel =?ISO-8859-1?Q?D=E4nzer?= < [EMAIL PROTECTED] > wrote:
From: Michel =?ISO-8859-1?Q?D=E4nzer?= [mailto: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED]
Date: Wed, 10 Mar 2004 13:18:20 +0
Robert F Merrill wrote:
After reading the GL 1.2.1 spec which supposedly contains a verbatim
copy of the ARB_multitexture spec, It seems to me as if Mesa's
implementation of InterleavedArrays is incorrect.
Currently, specifying an interleaved array with a texcoord part assigns
the texcoords to T
--- Fritsch <[EMAIL PROTECTED]> wrote:
> I am using Radeon Snapshots on an IBM Thinkpad together with the
> XFree86
> binary.
> All Version from before 20040302 work fine,
> with later Versions I get faults in glxgears, which refuses running!
>
>
> Does anyone experience same problems?
It migh
--- Dave Airlie <[EMAIL PROTECTED]> wrote:
>
> Hi,
> I've just tried getting a solo Mesa working on 2.4.25, latest DRM
> from DRI CVS and top of tree Mesa on r100,
>
> my framebuffer console comes up, but when I start the server the
> screen is
> corrupted, when I run the test app I can s
On Wed, 2004-03-10 at 12:24, Felix KÃhling wrote:
> On Mon, 8 Mar 2004 15:19:32 -0500 (EST)
> "John H." <[EMAIL PROTECTED]> wrote:
>
> > well, your suggestion at least makes the speed ok with 800x600(which isn't that
> > great)
> >
> > however, the rainbow color thing is making it unplayable(I
On Mon, 8 Mar 2004 15:19:32 -0500 (EST)
"John H." <[EMAIL PROTECTED]> wrote:
>
> well, your suggestion at least makes the speed ok with 800x600(which isn't that
> great)
>
>
>
> however, the rainbow color thing is making it unplayable(I can't distinguish between
> players). is there any wa
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