[Dri-devel] Mach64 buffer stuff

2004-03-10 Thread James Jones
I've been reading the state and dma code. I have some questions. > The intention is to instead use > a pool of private buffers not mapped to userspace (rather than continually > unmapping and mapping client buffers). The part that is missing (and > preventing us from merging with the trunk) is

[Dri-devel] tdfx breakage (patch included)

2004-03-10 Thread ajax
The tdfx_dri.so generated by the trunk doesn't include some of the common driver code. It will build, but _mesa_init_driver_functions() is undefined in the resulting library, so the dlopen fails and direct rendering is disabled. The attached patch fixes this. --- lib/GL/mesa/drivers/dri/tdfx/I

Re: Fw: Re: [Dri-devel] savage-2-0-0 test notes

2004-03-10 Thread Alex Deucher
--- Steve Holland <[EMAIL PROTECTED]> wrote: > My apologies for being horribly slow to respond. > The mode switching problem occurs with bpp=24 (bpp=32 didn't work at > all > for me). Hardware is SuperSavage/IXC SDR (ThinkPad T23). > I do get the message: >(==) SAVAGE(0): Using video BIOS to

Re: Fw: Re: [Dri-devel] savage-2-0-0 test notes

2004-03-10 Thread Steve Holland
My apologies for being horribly slow to respond. The mode switching problem occurs with bpp=24 (bpp=32 didn't work at all for me). Hardware is SuperSavage/IXC SDR (ThinkPad T23). I do get the message: (==) SAVAGE(0): Using video BIOS to set modes But I get this regardless of whether I have the

[Dri-devel] Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems)

2004-03-10 Thread John H.
so what do i do? --- On Wed 03/10, Michel =?ISO-8859-1?Q?D=E4nzer?= < [EMAIL PROTECTED] > wrote: From: Michel =?ISO-8859-1?Q?D=E4nzer?= [mailto: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED] Date: Wed, 10 Mar 2004 13:18:20 +0

[Dri-devel] Re: [Mesa3d-dev] Deviation from spec WRT multitex and interleavedarrays

2004-03-10 Thread Brian Paul
Robert F Merrill wrote: After reading the GL 1.2.1 spec which supposedly contains a verbatim copy of the ARB_multitexture spec, It seems to me as if Mesa's implementation of InterleavedArrays is incorrect. Currently, specifying an interleaved array with a texcoord part assigns the texcoords to T

[Dri-devel] Re: [Dri-users] Radeon Snapshots

2004-03-10 Thread Alex Deucher
--- Fritsch <[EMAIL PROTECTED]> wrote: > I am using Radeon Snapshots on an IBM Thinkpad together with the > XFree86 > binary. > All Version from before 20040302 work fine, > with later Versions I get faults in glxgears, which refuses running! > > > Does anyone experience same problems? It migh

Re: [Dri-devel] Mesa Linux solo and r100..

2004-03-10 Thread Alex Deucher
--- Dave Airlie <[EMAIL PROTECTED]> wrote: > > Hi, > I've just tried getting a solo Mesa working on 2.4.25, latest DRM > from DRI CVS and top of tree Mesa on r100, > > my framebuffer console comes up, but when I start the server the > screen is > corrupted, when I run the test app I can s

[Dri-devel] Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems)

2004-03-10 Thread Michel Dänzer
On Wed, 2004-03-10 at 12:24, Felix KÃhling wrote: > On Mon, 8 Mar 2004 15:19:32 -0500 (EST) > "John H." <[EMAIL PROTECTED]> wrote: > > > well, your suggestion at least makes the speed ok with 800x600(which isn't that > > great) > > > > however, the rainbow color thing is making it unplayable(I

[Dri-devel] Re: [Dri-users] Rainbow colors and AGP texturing (was radeon 320m and 3d problems)

2004-03-10 Thread Felix Kühling
On Mon, 8 Mar 2004 15:19:32 -0500 (EST) "John H." <[EMAIL PROTECTED]> wrote: > > well, your suggestion at least makes the speed ok with 800x600(which isn't that > great) > > > > however, the rainbow color thing is making it unplayable(I can't distinguish between > players). is there any wa