On Wed, 2004-03-10 at 12:24, Felix KÃhling wrote: > On Mon, 8 Mar 2004 15:19:32 -0500 (EST) > "John H." <[EMAIL PROTECTED]> wrote: > > > well, your suggestion at least makes the speed ok with 800x600(which isn't that > > great) > > > > however, the rainbow color thing is making it unplayable(I can't distinguish > > between players). is there any way around that? > > I just remembered that I saw a similar problem on my Radeon 7500 that > seemed to be related to AGP texturing. With a normal radeon the > workaround is to disable AGP textures using an environment variable.
Namely RADEON_GARTTEXTURING_FORCE_DISABLE. > However, with an IGP chip you don't have that choice. Yes, you do. Framebuffer and GART are still separate, even if both lie in system RAM. -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
