On Wed, 2004-03-10 at 12:24, Felix KÃhling wrote:
> On Mon,  8 Mar 2004 15:19:32 -0500 (EST)
> "John H." <[EMAIL PROTECTED]> wrote:
> 
> > well, your suggestion at least makes the speed ok with 800x600(which isn't that 
> > great)
> > 
> > however, the rainbow color thing is making it unplayable(I can't distinguish 
> > between players).  is there any way around that?
> 
> I just remembered that I saw a similar problem on my Radeon 7500 that
> seemed to be related to AGP texturing. With a normal radeon the
> workaround is to disable AGP textures using an environment variable.

Namely RADEON_GARTTEXTURING_FORCE_DISABLE.

> However, with an IGP chip you don't have that choice.

Yes, you do. Framebuffer and GART are still separate, even if both lie
in system RAM.


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



-------------------------------------------------------
This SF.Net email is sponsored by: IBM Linux Tutorials
Free Linux tutorial presented by Daniel Robbins, President and CEO of
GenToo technologies. Learn everything from fundamentals to system
administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to